Modified README.md

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sta 2013-07-02 11:25:26 +09:00
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@ -323,10 +323,6 @@ httpsv.AddWebSocketService<Echo>("/");
For more information, could you see **[Example3]**?
## Required Environment ##
C# **3.0**, .NET **3.5** compatible or later.
## Examples ##
Examples of using **websocket-sharp**.
@ -351,6 +347,16 @@ Examples of using **websocket-sharp**.
Please access [http://localhost:4649](http://localhost:4649) to do WebSocket Echo Test with your web browser after [Example3] running.
## Required Environment ##
C# **3.0**, .NET **3.5** compatible or later.
## websocket-sharp for Unity ##
**websocket-sharp** has now been displayed on the **Unity Asset Store**!
- **[websocket-sharp for Unity]**
## Supported WebSocket Specifications ##
**websocket-sharp** supports **[RFC 6455]**.
@ -378,7 +384,7 @@ Sec-WebSocket-Extensions: permessage-deflate
If the server supports this extension, responds the same header. And when your client receives the header, enables this extension.
## References ##
## WebSocket References ##
- **[The WebSocket Protocol]**
- **[The WebSocket API]**
@ -416,3 +422,4 @@ Licensed under the **[MIT License]**.
[The WebSocket API 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html
[The WebSocket Protocol]: http://tools.ietf.org/html/rfc6455
[The WebSocket Protocol 日本語訳]: http://www.hcn.zaq.ne.jp/___/WEB/RFC6455-ja.html
[websocket-sharp for Unity]: http://u3d.as/content/sta-blockhead/websocket-sharp-for-unity