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sta 2013-11-19 00:20:41 -08:00
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<h3>
<a name="self-build" class="anchor" href="#self-build"><span class="octicon octicon-link"></span></a>Self Build</h3>
<p>You should add <strong>websocket-sharp.dll</strong> (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) that you build it yourself to the library references of your project.</p>
<p>You should add <strong>websocket-sharp.dll</strong> (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) that you built it yourself to the library references of your project.</p>
<p>If you use websocket-sharp.dll in your <strong><a href="http://unity3d.com">Unity</a></strong> project, you should add it to any folder of your project (e.g. Assets/Plugins) in the <strong>Unity Editor</strong>.</p>
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</ul><h2>
<a name="license" class="anchor" href="#license"><span class="octicon octicon-link"></span></a>License</h2>
<p><strong>websocket-sharp</strong> is provided under <strong><a href="https://github.com/sta/websocket-sharp/blob/master/LICENSE.txt">The MIT License</a></strong>.</p>
<p><strong>websocket-sharp</strong> is provided under <strong><a href="https://raw.github.com/sta/websocket-sharp/master/LICENSE.txt">The MIT License</a></strong>.</p>
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