Changed IsKeepAlive to IsAlive in WebSocket.cs
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@@ -84,11 +84,11 @@ namespace WebSocketSharp.Server {
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}
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public WebSocketServer(int port)
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: this("/", port)
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: this(port, "/")
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{
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}
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public WebSocketServer(string absPath, int port)
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public WebSocketServer(int port, string absPath)
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{
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_uri = new Uri(absPath, UriKind.Relative);
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@@ -153,35 +153,29 @@ namespace WebSocketSharp
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#region Properties
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public string BinaryType
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{
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public string BinaryType {
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get { return _binaryType; }
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}
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public ulong BufferedAmount
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{
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get
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{
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public ulong BufferedAmount {
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get {
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ulong bufferedAmount = 0;
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lock (_unTransmittedBuffer.SyncRoot)
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{
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foreach (WsFrame frame in _unTransmittedBuffer)
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{
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bufferedAmount += frame.PayloadLength;
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}
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}
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return bufferedAmount;
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}
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}
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public string Extensions
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{
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public string Extensions {
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get { return _extensions; }
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}
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public bool IsKeepAlive {
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public bool IsAlive {
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get {
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if (_readyState != WsState.OPEN)
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return false;
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@@ -196,17 +190,14 @@ namespace WebSocketSharp
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}
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}
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public string Protocol
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{
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public string Protocol {
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get { return _protocol; }
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}
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public WsState ReadyState
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{
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public WsState ReadyState {
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get { return _readyState; }
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private set
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{
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private set {
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_readyState = value;
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switch (value)
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@@ -224,13 +215,11 @@ namespace WebSocketSharp
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}
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}
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public SynchronizedCollection<WsFrame> UnTransmittedBuffer
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{
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public SynchronizedCollection<WsFrame> UnTransmittedBuffer {
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get { return _unTransmittedBuffer; }
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}
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public string Url
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{
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public string Url {
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get { return _uri.ToString(); }
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}
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