calculator/src/Calculator/Views/Memory.xaml.cpp
Rudy Huyn 23550f751c Make History and Memory list items context menu accessible using keyboard (#432)
* Move History and Memory context menus to ListViewItemContainer so users can open them with keyboards

* replace static_cast by dynamic_cast
2019-07-16 14:24:27 -07:00

105 lines
3.0 KiB
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// Memory.xaml.cpp
// Implementation of the Memory class
//
#include "pch.h"
#include "Memory.xaml.h"
#include "Controls/CalculatorButton.h"
#include "CalcViewModel/StandardCalculatorViewModel.h"
#include "CalcViewModel/Common/LocalizationService.h"
using namespace CalculatorApp;
using namespace CalculatorApp::Common;
using namespace CalculatorApp::Controls;
using namespace CalculatorApp::ViewModel;
using namespace Platform;
using namespace Platform::Collections;
using namespace Windows::ApplicationModel::Resources;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI::Popups;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
using namespace Windows::UI::ViewManagement;
// The User Control item template is documented at https://go.microsoft.com/fwlink/?LinkId=234236
DEPENDENCY_PROPERTY_INITIALIZATION(Memory, RowHeight);
Memory::Memory()
: m_isErrorVisualState(false)
{
InitializeComponent();
MemoryPaneEmpty->FlowDirection = LocalizationService::GetInstance()->GetFlowDirection();
}
void Memory::MemoryListItemClick(_In_ Object ^ sender, _In_ ItemClickEventArgs ^ e)
{
MemoryItemViewModel ^ memorySlot = safe_cast<MemoryItemViewModel ^>(e->ClickedItem);
// In case the memory list is clicked and enter is pressed,
// On Item clicked event gets fired and e->ClickedItem is Null.
if (memorySlot != nullptr)
{
Model->OnMemoryItemPressed(memorySlot->Position);
}
}
void Memory::OnClearMenuItemClicked(_In_ Object ^ sender, _In_ RoutedEventArgs ^ e)
{
auto memoryItem = GetMemoryItemForCurrentFlyout();
if (memoryItem != nullptr)
{
memoryItem->Clear();
}
}
void Memory::OnMemoryAddMenuItemClicked(_In_ Object ^ sender, _In_ RoutedEventArgs ^ e)
{
auto memoryItem = GetMemoryItemForCurrentFlyout();
if (memoryItem != nullptr)
{
memoryItem->MemoryAdd();
}
}
void Memory::OnMemorySubtractMenuItemClicked(_In_ Object ^ sender, _In_ RoutedEventArgs ^ e)
{
auto memoryItem = GetMemoryItemForCurrentFlyout();
if (memoryItem != nullptr)
{
memoryItem->MemorySubtract();
}
}
bool Memory::IsErrorVisualState::get()
{
return m_isErrorVisualState;
}
void Memory::IsErrorVisualState::set(bool value)
{
if (m_isErrorVisualState != value)
{
m_isErrorVisualState = value;
String ^ newState = m_isErrorVisualState ? L"ErrorLayout" : L"NoErrorLayout";
VisualStateManager::GoToState(this, newState, false);
}
}
MemoryItemViewModel ^ Memory::GetMemoryItemForCurrentFlyout()
{
auto listViewItem = MemoryContextMenu->Target;
return dynamic_cast<MemoryItemViewModel ^>(MemoryListView->ItemFromContainer(listViewItem));
}