Before this change, the pchs for CalcViewModel and Calculator project referenced project headers. If those project headers (or any of their dependencies) were to change, then the pch would be recompiled, slowing local build times. By removing references to project headers, the pch will be compiled once and is resilient to changes in the project. Now that project headers are explicit about their dependencies, when there is a change to a project header only the translation units referencing the modified header will need to be rebuilt. - Manually tested by ensuring Calculator project builds locally. @Microsoft/calculator-team
193 lines
6.3 KiB
C++
193 lines
6.3 KiB
C++
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "pch.h"
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#include "WindowFrameService.h"
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#include "CalcViewModel/Common/KeyboardShortcutManager.h"
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#include "CalcViewModel/Common/TraceLogger.h"
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using namespace concurrency;
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using namespace Platform;
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using namespace CalculatorApp;
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using namespace CalculatorApp::Common;
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using namespace std;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Core;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::Storage;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::ViewManagement;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Input;
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using namespace Windows::UI::Xaml::Interop;
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using namespace Windows::UI::Xaml::Navigation;
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namespace CalculatorApp
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{
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WindowFrameService^ WindowFrameService::CreateNewWindowFrameService(_In_ Frame^ viewFrame, bool createdByUs, Platform::WeakReference parent)
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{
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assert(CoreWindow::GetForCurrentThread() != nullptr);
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auto frameService = ref new WindowFrameService(viewFrame, parent);
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frameService->InitializeFrameService(createdByUs);
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return frameService;
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}
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WindowFrameService::WindowFrameService(_In_ Frame^ frame, WeakReference parent)
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: m_currentWindow(CoreWindow::GetForCurrentThread())
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, m_coreDispatcher(m_currentWindow->Dispatcher)
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, m_frame(frame)
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, m_parent(parent)
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, m_viewId(ApplicationView::GetApplicationViewIdForWindow(m_currentWindow.Get()))
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{
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}
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void WindowFrameService::InitializeFrameService(bool createdByUs)
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{
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assert(createdByUs == (!CoreApplication::GetCurrentView()->IsHosted && !CoreApplication::GetCurrentView()->IsMain));
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if (createdByUs)
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{
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ApplicationView::GetForCurrentView()->Consolidated +=
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ref new TypedEventHandler<ApplicationView ^, ApplicationViewConsolidatedEventArgs ^>(this, &WindowFrameService::OnConsolidated);
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}
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else
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{
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CoreWindow::GetForCurrentThread()->Closed += ref new TypedEventHandler<CoreWindow ^, CoreWindowEventArgs ^>(this, &WindowFrameService::OnClosed);
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}
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}
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CoreDispatcher^ WindowFrameService::GetCoreDispatcher()
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{
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return m_coreDispatcher.Get();
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}
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int WindowFrameService::GetViewId()
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{
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return m_viewId;
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}
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Frame^ WindowFrameService::GetFrame()
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{
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return m_frame;
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}
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Page^ WindowFrameService::GetCurrentPage()
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{
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return dynamic_cast<Page^>(m_frame->Content);
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}
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void WindowFrameService::SetNewFrame(_In_ Windows::UI::Xaml::Controls::Frame^ frame)
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{
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assert(frame->BackStackDepth == 0);
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m_frame = frame;
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}
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void WindowFrameService::RegisterOnWindowClosingHandler(function<void()> onWindowClosingHandler)
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{
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m_onWindowClosingHandlers.push_back(onWindowClosingHandler);
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}
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void WindowFrameService::InvokeWindowClosingHandlers()
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{
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// Should be called only once just before we kill the window.
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for (auto& handler : m_onWindowClosingHandlers)
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{
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handler();
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}
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m_onWindowClosingHandlers.clear();
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}
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task<void> WindowFrameService::HandleViewRelease()
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{
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auto that(this);
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task_completion_event<void> closingHandlersCompletedEvent;
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m_coreDispatcher->RunAsync(CoreDispatcherPriority::Low, ref new DispatchedHandler([that, closingHandlersCompletedEvent]()
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{
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KeyboardShortcutManager::OnWindowClosed(that->m_viewId);
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Window::Current->Content = nullptr;
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that->InvokeWindowClosingHandlers();
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// This is to ensure InvokeWindowClosingHandlers is be done before RemoveWindowFromMap
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// If InvokeWindowClosingHandlers throws any exception we want it to crash the application
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// so we are ok not setting closingHandlersCompletedEvent in that case
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closingHandlersCompletedEvent.set();
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that->m_coreDispatcher->StopProcessEvents();
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Window::Current->Close();
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}));
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return create_task(closingHandlersCompletedEvent);
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}
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void WindowFrameService::OnConsolidated(_In_ ApplicationView^ sender, _In_ ApplicationViewConsolidatedEventArgs^ e)
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{
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LogOnViewClosed(CoreWindow::GetForCurrentThread());
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auto parent = m_parent.Resolve<App>();
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if (parent != nullptr)
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{
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parent->RemoveWindow(this);
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}
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}
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void WindowFrameService::OnClosed(_In_ CoreWindow^ sender, _In_ CoreWindowEventArgs^ args)
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{
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LogOnViewClosed(sender);
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auto parent = m_parent.Resolve<App>();
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if (parent != nullptr)
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{
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parent->RemoveSecondaryWindow(this);
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}
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}
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void WindowFrameService::LogOnViewClosed(_In_ CoreWindow^ coreWindow)
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{
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if (coreWindow)
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{
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TraceLogger::GetInstance().LogViewClosingTelemetry(ApplicationView::GetApplicationViewIdForWindow(coreWindow));
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}
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else
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{
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TraceLogger::GetInstance().LogCoreWindowWasNull();
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}
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}
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void WindowFrameService::RegisterRuntimeWindowService(TypeName serviceId, _In_opt_ Object^ service)
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{
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if (TryResolveRuntimeWindowService(serviceId))
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{
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throw ref new InvalidArgumentException(serviceId + L" already registered");
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}
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m_runtimeServicesMap[serviceId.Name] = service;
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}
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bool WindowFrameService::RemoveRuntimeWindowService(TypeName serviceId)
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{
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return m_runtimeServicesMap.erase(serviceId.Name) > 0;
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}
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Object^ WindowFrameService::ResolveRuntimeWindowService(TypeName serviceId)
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{
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auto service = TryResolveRuntimeWindowService(serviceId);
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if (service)
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{
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return service;
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}
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else
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{
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throw ref new InvalidArgumentException(serviceId.Name + L" not found");
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}
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}
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_Ret_maybenull_ Object^ WindowFrameService::TryResolveRuntimeWindowService(TypeName serviceId)
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{
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auto entry = m_runtimeServicesMap.find(serviceId.Name);
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if (entry != m_runtimeServicesMap.end())
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{
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return entry->second;
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}
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return nullptr;
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}
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}
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