calculator/src/CalcManager/UnitConverter.cpp

938 lines
29 KiB
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include <cassert>
#include <cmath>
#include <sstream>
#include <algorithm> // for std::sort
#include "Command.h"
#include "UnitConverter.h"
#include "NumberFormattingUtils.h"
using namespace std;
using namespace UnitConversionManager;
using namespace CalcManager::NumberFormattingUtils;
static constexpr uint32_t EXPECTEDSERIALIZEDCATEGORYTOKENCOUNT = 3;
static constexpr uint32_t EXPECTEDSERIALIZEDUNITTOKENCOUNT = 6;
static constexpr uint32_t EXPECTEDSTATEDATATOKENCOUNT = 5;
static constexpr uint32_t EXPECTEDMAPCOMPONENTTOKENCOUNT = 2;
static constexpr int32_t MAXIMUMDIGITSALLOWED = 15;
static constexpr int32_t OPTIMALDIGITSALLOWED = 7;
static constexpr wchar_t LEFTESCAPECHAR = L'{';
static constexpr wchar_t RIGHTESCAPECHAR = L'}';
static const double OPTIMALDECIMALALLOWED = pow(10, -1 * (OPTIMALDIGITSALLOWED - 1));
static const double MINIMUMDECIMALALLOWED = pow(10, -1 * (MAXIMUMDIGITSALLOWED - 1));
unordered_map<wchar_t, wstring> quoteConversions;
unordered_map<wstring, wchar_t> unquoteConversions;
/// <summary>
/// Constructor, sets up all the variables and requires a configLoader
/// </summary>
/// <param name="dataLoader">An instance of the IConverterDataLoader interface which we use to read in category/unit names and conversion data</param>
UnitConverter::UnitConverter(_In_ const shared_ptr<IConverterDataLoader>& dataLoader)
: UnitConverter::UnitConverter(dataLoader, nullptr)
{
}
/// <summary>
/// Constructor, sets up all the variables and requires two configLoaders
/// </summary>
/// <param name="dataLoader">An instance of the IConverterDataLoader interface which we use to read in category/unit names and conversion data</param>
/// <param name="currencyDataLoader">An instance of the IConverterDataLoader interface, specialized for loading currency data from an internet service</param>
UnitConverter::UnitConverter(_In_ const shared_ptr<IConverterDataLoader>& dataLoader, _In_ const shared_ptr<IConverterDataLoader>& currencyDataLoader)
{
m_dataLoader = dataLoader;
m_currencyDataLoader = currencyDataLoader;
// declaring the delimiter character conversion map
quoteConversions[L'|'] = L"{p}";
quoteConversions[L'['] = L"{lc}";
quoteConversions[L']'] = L"{rc}";
quoteConversions[L':'] = L"{co}";
quoteConversions[L','] = L"{cm}";
quoteConversions[L';'] = L"{sc}";
quoteConversions[LEFTESCAPECHAR] = L"{lb}";
quoteConversions[RIGHTESCAPECHAR] = L"{rb}";
unquoteConversions[L"{p}"] = L'|';
unquoteConversions[L"{lc}"] = L'[';
unquoteConversions[L"{rc}"] = L']';
unquoteConversions[L"{co}"] = L':';
unquoteConversions[L"{cm}"] = L',';
unquoteConversions[L"{sc}"] = L';';
unquoteConversions[L"{lb}"] = LEFTESCAPECHAR;
unquoteConversions[L"{rb}"] = RIGHTESCAPECHAR;
ClearValues();
ResetCategoriesAndRatios();
}
void UnitConverter::Initialize()
{
m_dataLoader->LoadData();
}
bool UnitConverter::CheckLoad()
{
if (m_categories.empty())
{
ResetCategoriesAndRatios();
}
return !m_categories.empty();
}
/// <summary>
/// Returns a list of the categories in use by this converter
/// </summary>
vector<Category> UnitConverter::GetCategories()
{
CheckLoad();
return m_categories;
}
/// <summary>
/// Sets the current category in use by this converter,
/// and returns a list of unit types that exist under the given category.
/// </summary>
/// <param name="input">Category struct which we are setting</param>
CategorySelectionInitializer UnitConverter::SetCurrentCategory(const Category& input)
{
if (m_currencyDataLoader != nullptr && m_currencyDataLoader->SupportsCategory(input))
{
m_currencyDataLoader->LoadData();
}
vector<Unit> newUnitList{};
if (CheckLoad())
{
if (m_currentCategory.id != input.id)
{
for (auto& unit : m_categoryToUnits[m_currentCategory])
{
unit.isConversionSource = (unit.id == m_fromType.id);
unit.isConversionTarget = (unit.id == m_toType.id);
}
m_currentCategory = input;
if (!m_currentCategory.supportsNegative && m_currentDisplay.front() == L'-')
{
m_currentDisplay.erase(0, 1);
}
}
newUnitList = m_categoryToUnits[input];
}
InitializeSelectedUnits();
return make_tuple(newUnitList, m_fromType, m_toType);
}
/// <summary>
/// Gets the category currently being used
/// </summary>
Category UnitConverter::GetCurrentCategory()
{
return m_currentCategory;
}
/// <summary>
/// Sets the current unit types to be used, indicates a likely change in the
/// display values, so we re-calculate and callback the updated values
/// </summary>
/// <param name="fromType">Unit struct which the user is modifying</param>
/// <param name="toType">Unit struct we are converting to</param>
void UnitConverter::SetCurrentUnitTypes(const Unit& fromType, const Unit& toType)
{
if (!CheckLoad())
{
return;
}
m_fromType = fromType;
m_toType = toType;
Calculate();
UpdateCurrencySymbols();
}
/// <summary>
/// Switches the active field, indicating that we are now entering data into
/// what was originally the return field, and storing results into what was
/// originally the current field. We swap appropriate values,
/// but do not callback, as values have not changed.
/// </summary>
/// <param name="newValue">
/// wstring representing the value user had in the field they've just activated.
/// We use this to handle cases where the front-end may choose to trim more digits
/// than we have been storing internally, in which case appending will not function
/// as expected without the use of this parameter.
/// </param>
void UnitConverter::SwitchActive(const wstring& newValue)
{
if (!CheckLoad())
{
return;
}
swap(m_fromType, m_toType);
swap(m_currentHasDecimal, m_returnHasDecimal);
m_returnDisplay = m_currentDisplay;
m_currentDisplay = newValue;
m_currentHasDecimal = (m_currentDisplay.find(L'.') != wstring::npos);
m_switchedActive = true;
if (m_currencyDataLoader != nullptr && m_vmCurrencyCallback != nullptr)
{
shared_ptr<ICurrencyConverterDataLoader> currencyDataLoader = GetCurrencyConverterDataLoader();
const pair<wstring, wstring> currencyRatios = currencyDataLoader->GetCurrencyRatioEquality(m_fromType, m_toType);
m_vmCurrencyCallback->CurrencyRatiosCallback(currencyRatios.first, currencyRatios.second);
}
}
wstring UnitConverter::CategoryToString(const Category& c, wstring_view delimiter)
{
return Quote(std::to_wstring(c.id))
.append(delimiter)
.append(Quote(std::to_wstring(c.supportsNegative)))
.append(delimiter)
.append(Quote(c.name))
.append(delimiter);
}
vector<wstring> UnitConverter::StringToVector(wstring_view w, wstring_view delimiter, bool addRemainder)
{
size_t delimiterIndex = w.find(delimiter);
size_t startIndex = 0;
vector<wstring> serializedTokens;
while (delimiterIndex != wstring_view::npos)
{
serializedTokens.emplace_back(w.substr(startIndex, delimiterIndex - startIndex));
startIndex = delimiterIndex + static_cast<int>(delimiter.size());
delimiterIndex = w.find(delimiter, startIndex);
}
if (addRemainder)
{
delimiterIndex = w.size();
serializedTokens.emplace_back(w.substr(startIndex, delimiterIndex - startIndex));
}
return serializedTokens;
}
wstring UnitConverter::UnitToString(const Unit& u, wstring_view delimiter)
{
return Quote(std::to_wstring(u.id))
.append(delimiter)
.append(Quote(u.name))
.append(delimiter)
.append(Quote(u.abbreviation))
.append(delimiter)
.append(std::to_wstring(u.isConversionSource))
.append(delimiter)
.append(std::to_wstring(u.isConversionTarget))
.append(delimiter)
.append(std::to_wstring(u.isWhimsical))
.append(delimiter);
}
Unit UnitConverter::StringToUnit(wstring_view w)
{
vector<wstring> tokenList = StringToVector(w, L";");
assert(tokenList.size() == EXPECTEDSERIALIZEDUNITTOKENCOUNT);
Unit serializedUnit;
serializedUnit.id = wcstol(Unquote(tokenList[0]).c_str(), nullptr, 10);
serializedUnit.name = Unquote(tokenList[1]);
serializedUnit.accessibleName = serializedUnit.name;
serializedUnit.abbreviation = Unquote(tokenList[2]);
serializedUnit.isConversionSource = (tokenList[3] == L"1");
serializedUnit.isConversionTarget = (tokenList[4] == L"1");
serializedUnit.isWhimsical = (tokenList[5] == L"1");
return serializedUnit;
}
Category UnitConverter::StringToCategory(wstring_view w)
{
vector<wstring> tokenList = StringToVector(w, L";");
assert(tokenList.size() == EXPECTEDSERIALIZEDCATEGORYTOKENCOUNT);
Category serializedCategory;
serializedCategory.id = wcstol(Unquote(tokenList[0]).c_str(), nullptr, 10);
serializedCategory.supportsNegative = (tokenList[1] == L"1");
serializedCategory.name = Unquote(tokenList[2]);
return serializedCategory;
}
/// <summary>
/// De-Serializes the data in the converter from a string
/// </summary>
/// <param name="userPreferences">wstring_view holding the serialized data. If it does not have expected number of parameters, we will ignore it</param>
void UnitConverter::RestoreUserPreferences(wstring_view userPreferences)
{
if (userPreferences.empty())
{
return;
}
vector<wstring> outerTokens = StringToVector(userPreferences, L"|");
if (outerTokens.size() != 3)
{
return;
}
auto fromType = StringToUnit(outerTokens[0]);
auto toType = StringToUnit(outerTokens[1]);
m_currentCategory = StringToCategory(outerTokens[2]);
// Only restore from the saved units if they are valid in the current available units.
auto itr = m_categoryToUnits.find(m_currentCategory);
if (itr != m_categoryToUnits.end())
{
const auto& curUnits = itr->second;
if (find(curUnits.begin(), curUnits.end(), fromType) != curUnits.end())
{
m_fromType = fromType;
}
if (find(curUnits.begin(), curUnits.end(), toType) != curUnits.end())
{
m_toType = toType;
}
}
}
/// <summary>
/// Serializes the Category and Associated Units in the converter and returns it as a string
/// </summary>
wstring UnitConverter::SaveUserPreferences()
{
constexpr auto delimiter = L";"sv;
constexpr auto pipe = L"|"sv;
return UnitToString(m_fromType, delimiter)
.append(pipe)
.append(UnitToString(m_toType, delimiter))
.append(pipe)
.append(CategoryToString(m_currentCategory, delimiter))
.append(pipe);
}
/// <summary>
/// Sanitizes the input string, escape quoting any symbols we rely on for our delimiters, and returns the sanitized string.
/// </summary>
/// <param name="s">wstring_view to be sanitized</param>
wstring UnitConverter::Quote(wstring_view s)
{
wstring quotedString;
// Iterate over the delimiter characters we need to quote
for (const auto ch : s)
{
if (quoteConversions.find(ch) != quoteConversions.end())
{
quotedString += quoteConversions[ch];
}
else
{
quotedString += ch;
}
}
return quotedString;
}
/// <summary>
/// Unsanitizes the sanitized input string, returning it to its original contents before we had quoted it.
/// </summary>
/// <param name="s">wstring_view to be unsanitized</param>
wstring UnitConverter::Unquote(wstring_view s)
{
wstring quotedSubString;
wstring unquotedString;
wstring_view::const_iterator cursor = s.begin();
while (cursor != s.end())
{
if (*cursor == LEFTESCAPECHAR)
{
quotedSubString.clear();
while (cursor != s.end() && *cursor != RIGHTESCAPECHAR)
{
quotedSubString += *cursor;
++cursor;
}
if (cursor == s.end())
{
// Badly formatted
break;
}
else
{
quotedSubString += *cursor;
unquotedString += unquoteConversions[quotedSubString];
}
}
else
{
unquotedString += *cursor;
}
++cursor;
}
return unquotedString;
}
/// <summary>
/// Handles inputs to the converter from the view-model, corresponding to a given button or keyboard press
/// </summary>
/// <param name="command">Command enum representing the command that was entered</param>
void UnitConverter::SendCommand(Command command)
{
if (!CheckLoad())
{
return;
}
// TODO: Localization of characters
bool clearFront = false;
bool clearBack = false;
if (command != Command::Negate && m_switchedActive)
{
ClearValues();
m_switchedActive = false;
clearFront = true;
clearBack = false;
}
else
{
clearFront = (m_currentDisplay == L"0");
clearBack =
((m_currentHasDecimal && m_currentDisplay.size() - 1 >= MAXIMUMDIGITSALLOWED)
|| (!m_currentHasDecimal && m_currentDisplay.size() >= MAXIMUMDIGITSALLOWED));
}
switch (command)
{
case Command::Zero:
m_currentDisplay += L'0';
break;
case Command::One:
m_currentDisplay += L'1';
break;
case Command::Two:
m_currentDisplay += L'2';
break;
case Command::Three:
m_currentDisplay += L'3';
break;
case Command::Four:
m_currentDisplay += L'4';
break;
case Command::Five:
m_currentDisplay += L'5';
break;
case Command::Six:
m_currentDisplay += L'6';
break;
case Command::Seven:
m_currentDisplay += L'7';
break;
case Command::Eight:
m_currentDisplay += L'8';
break;
case Command::Nine:
m_currentDisplay += L'9';
break;
case Command::Decimal:
clearFront = false;
clearBack = false;
if (!m_currentHasDecimal)
{
m_currentDisplay += L'.';
m_currentHasDecimal = true;
}
break;
case Command::Backspace:
clearFront = false;
clearBack = false;
if ((m_currentDisplay.front() != L'-' && m_currentDisplay.size() > 1) || m_currentDisplay.size() > 2)
{
if (m_currentDisplay.back() == L'.')
{
m_currentHasDecimal = false;
}
m_currentDisplay.pop_back();
}
else
{
m_currentDisplay = L"0";
m_currentHasDecimal = false;
}
break;
case Command::Negate:
clearFront = false;
clearBack = false;
if (m_currentCategory.supportsNegative)
{
if (m_currentDisplay.front() == L'-')
{
m_currentDisplay.erase(0, 1);
}
else
{
m_currentDisplay.insert(0, 1, L'-');
}
}
break;
case Command::Clear:
clearFront = false;
clearBack = false;
ClearValues();
break;
case Command::Reset:
clearFront = false;
clearBack = false;
ClearValues();
ResetCategoriesAndRatios();
break;
default:
break;
}
if (clearFront)
{
m_currentDisplay.erase(0, 1);
}
if (clearBack)
{
m_currentDisplay.pop_back();
m_vmCallback->MaxDigitsReached();
}
Calculate();
}
/// <summary>
/// Sets the callback interface to send display update calls to
/// </summary>
/// <param name="newCallback">instance of IDisplayCallback interface that receives our update calls</param>
void UnitConverter::SetViewModelCallback(_In_ const shared_ptr<IUnitConverterVMCallback>& newCallback)
{
m_vmCallback = newCallback;
if (CheckLoad())
{
UpdateViewModel();
}
}
void UnitConverter::SetViewModelCurrencyCallback(_In_ const shared_ptr<IViewModelCurrencyCallback>& newCallback)
{
m_vmCurrencyCallback = newCallback;
shared_ptr<ICurrencyConverterDataLoader> currencyDataLoader = GetCurrencyConverterDataLoader();
if (currencyDataLoader != nullptr)
{
currencyDataLoader->SetViewModelCallback(newCallback);
}
}
future<pair<bool, wstring>> UnitConverter::RefreshCurrencyRatios()
{
shared_ptr<ICurrencyConverterDataLoader> currencyDataLoader = GetCurrencyConverterDataLoader();
future<bool> loadDataResult;
if (currencyDataLoader != nullptr)
{
loadDataResult = currencyDataLoader->TryLoadDataFromWebOverrideAsync();
}
else
{
loadDataResult = async([] { return false; });
}
shared_future<bool> sharedLoadResult = loadDataResult.share();
return async([currencyDataLoader, sharedLoadResult]() {
sharedLoadResult.wait();
bool didLoad = sharedLoadResult.get();
wstring timestamp;
if (currencyDataLoader != nullptr)
{
timestamp = currencyDataLoader->GetCurrencyTimestamp();
}
return make_pair(didLoad, timestamp);
});
}
shared_ptr<ICurrencyConverterDataLoader> UnitConverter::GetCurrencyConverterDataLoader()
{
return dynamic_pointer_cast<ICurrencyConverterDataLoader>(m_currencyDataLoader);
}
/// <summary>
/// Converts a double value into another unit type
/// </summary>
/// <param name="value">double input value to convert</param>
/// <param name="conversionData">offset and ratio to use</param>
double UnitConverter::Convert(double value, const ConversionData& conversionData)
{
if (conversionData.offsetFirst)
{
return (value + conversionData.offset) * conversionData.ratio;
}
else
{
return (value * conversionData.ratio) + conversionData.offset;
}
}
/// <summary>
/// Calculates the suggested values for the current display value and returns them as a vector
/// </summary>
vector<tuple<wstring, Unit>> UnitConverter::CalculateSuggested()
{
if (m_currencyDataLoader != nullptr && m_currencyDataLoader->SupportsCategory(m_currentCategory))
{
return vector<tuple<wstring, Unit>>();
}
vector<tuple<wstring, Unit>> returnVector;
vector<SuggestedValueIntermediate> intermediateVector;
vector<SuggestedValueIntermediate> intermediateWhimsicalVector;
unordered_map<Unit, ConversionData, UnitHash> ratios = m_ratioMap[m_fromType];
// Calculate converted values for every other unit type in this category, along with their magnitude
for (const auto& cur : ratios)
{
if (cur.first != m_fromType && cur.first != m_toType)
{
double convertedValue = Convert(stod(m_currentDisplay), cur.second);
SuggestedValueIntermediate newEntry;
newEntry.magnitude = log10(convertedValue);
newEntry.value = convertedValue;
newEntry.type = cur.first;
if (newEntry.type.isWhimsical)
intermediateWhimsicalVector.push_back(newEntry);
else
intermediateVector.push_back(newEntry);
}
}
// Sort the resulting list by absolute magnitude, breaking ties by choosing the positive value
sort(intermediateVector.begin(), intermediateVector.end(), [](SuggestedValueIntermediate first, SuggestedValueIntermediate second) {
if (abs(first.magnitude) == abs(second.magnitude))
{
return first.magnitude > second.magnitude;
}
else
{
return abs(first.magnitude) < abs(second.magnitude);
}
});
// Now that the list is sorted, iterate over it and populate the return vector with properly rounded and formatted return strings
for (const auto& entry : intermediateVector)
{
wstring roundedString;
if (abs(entry.value) < 100)
{
roundedString = RoundSignificantDigits(entry.value, 2);
}
else if (abs(entry.value) < 1000)
{
roundedString = RoundSignificantDigits(entry.value, 1);
}
else
{
roundedString = RoundSignificantDigits(entry.value, 0);
}
if (stod(roundedString) != 0.0 || m_currentCategory.supportsNegative)
{
TrimTrailingZeros(roundedString);
returnVector.emplace_back(roundedString, entry.type);
}
}
// The Whimsicals are determined differently
// Sort the resulting list by absolute magnitude, breaking ties by choosing the positive value
sort(intermediateWhimsicalVector.begin(), intermediateWhimsicalVector.end(), [](SuggestedValueIntermediate first, SuggestedValueIntermediate second) {
if (abs(first.magnitude) == abs(second.magnitude))
{
return first.magnitude > second.magnitude;
}
else
{
return abs(first.magnitude) < abs(second.magnitude);
}
});
// Now that the list is sorted, iterate over it and populate the return vector with properly rounded and formatted return strings
vector<tuple<wstring, Unit>> whimsicalReturnVector;
for (const auto& entry : intermediateWhimsicalVector)
{
wstring roundedString;
if (abs(entry.value) < 100)
{
roundedString = RoundSignificantDigits(entry.value, 2);
}
else if (abs(entry.value) < 1000)
{
roundedString = RoundSignificantDigits(entry.value, 1);
}
else
{
roundedString = RoundSignificantDigits(entry.value, 0);
}
// How to work out which is the best whimsical value to add to the vector?
if (stod(roundedString) != 0.0)
{
TrimTrailingZeros(roundedString);
whimsicalReturnVector.emplace_back(roundedString, entry.type);
}
}
// Pickup the 'best' whimsical value - currently the first one
if (!whimsicalReturnVector.empty())
{
returnVector.push_back(whimsicalReturnVector.front());
}
return returnVector;
}
/// <summary>
/// Resets categories and ratios
/// </summary>
void UnitConverter::ResetCategoriesAndRatios()
{
m_categories = m_dataLoader->LoadOrderedCategories();
m_switchedActive = false;
if (m_categories.empty())
{
return;
}
m_currentCategory = m_categories[0];
m_categoryToUnits.clear();
m_ratioMap.clear();
bool readyCategoryFound = false;
for (const Category& category : m_categories)
{
shared_ptr<IConverterDataLoader> activeDataLoader = GetDataLoaderForCategory(category);
if (activeDataLoader == nullptr)
{
// The data loader is different depending on the category, e.g. currency data loader
// is different from the static data loader.
// If there is no data loader for this category, continue.
continue;
}
vector<Unit> units = activeDataLoader->LoadOrderedUnits(category);
m_categoryToUnits[category] = units;
// Just because the units are empty, doesn't mean the user can't select this category,
// we just want to make sure we don't let an unready category be the default.
if (!units.empty())
{
for (const Unit& u : units)
{
m_ratioMap[u] = activeDataLoader->LoadOrderedRatios(u);
}
if (!readyCategoryFound)
{
m_currentCategory = category;
readyCategoryFound = true;
}
}
}
InitializeSelectedUnits();
}
/// <summary>
/// Sets the active data loader based on the input category.
/// </summary>
shared_ptr<IConverterDataLoader> UnitConverter::GetDataLoaderForCategory(const Category& category)
{
if (m_currencyDataLoader != nullptr && m_currencyDataLoader->SupportsCategory(category))
{
return m_currencyDataLoader;
}
else
{
return m_dataLoader;
}
}
/// <summary>
/// Sets the initial values for m_fromType and m_toType.
/// This is an internal helper method as opposed to SetCurrentUnits
/// which is for external use by clients.
/// If we fail to set units, we will fallback to the EMPTY_UNIT.
/// </summary>
void UnitConverter::InitializeSelectedUnits()
{
if (m_categoryToUnits.empty())
{
return;
}
auto itr = m_categoryToUnits.find(m_currentCategory);
if (itr == m_categoryToUnits.end())
{
return;
}
const vector<Unit>& curUnits = itr->second;
if (!curUnits.empty())
{
// Units may already have been initialized through UnitConverter::RestoreUserPreferences().
// Check if they have been, and if so, do not override restored units.
bool isFromUnitValid = m_fromType != EMPTY_UNIT && find(curUnits.begin(), curUnits.end(), m_fromType) != curUnits.end();
bool isToUnitValid = m_toType != EMPTY_UNIT && find(curUnits.begin(), curUnits.end(), m_toType) != curUnits.end();
if (isFromUnitValid && isToUnitValid)
{
return;
}
bool conversionSourceSet = false;
bool conversionTargetSet = false;
for (const Unit& cur : curUnits)
{
if (!conversionSourceSet && cur.isConversionSource && !isFromUnitValid)
{
m_fromType = cur;
conversionSourceSet = true;
}
if (!conversionTargetSet && cur.isConversionTarget && !isToUnitValid)
{
m_toType = cur;
conversionTargetSet = true;
}
if (conversionSourceSet && conversionTargetSet)
{
return;
}
}
}
m_fromType = EMPTY_UNIT;
m_toType = EMPTY_UNIT;
}
/// <summary>
/// Resets the value fields to 0
/// </summary>
void UnitConverter::ClearValues()
{
m_currentHasDecimal = false;
m_returnHasDecimal = false;
m_currentDisplay = L"0";
}
/// <summary>
/// Checks if either unit is EMPTY_UNIT.
/// </summary>
bool UnitConverter::AnyUnitIsEmpty()
{
return m_fromType == EMPTY_UNIT || m_toType == EMPTY_UNIT;
}
/// <summary>
/// Calculates a new return value based on the current display value
/// </summary>
void UnitConverter::Calculate()
{
if (AnyUnitIsEmpty())
{
m_returnDisplay = m_currentDisplay;
m_returnHasDecimal = m_currentHasDecimal;
TrimTrailingZeros(m_returnDisplay);
UpdateViewModel();
return;
}
unordered_map<Unit, ConversionData, UnitHash> conversionTable = m_ratioMap[m_fromType];
if (AnyUnitIsEmpty() || (conversionTable[m_toType].ratio == 1.0 && conversionTable[m_toType].offset == 0.0))
{
m_returnDisplay = m_currentDisplay;
m_returnHasDecimal = m_currentHasDecimal;
TrimTrailingZeros(m_returnDisplay);
}
else
{
double currentValue = stod(m_currentDisplay);
double returnValue = Convert(currentValue, conversionTable[m_toType]);
auto isCurrencyConverter = m_currencyDataLoader != nullptr && m_currencyDataLoader->SupportsCategory(this->m_currentCategory);
if (isCurrencyConverter)
{
// We don't need to trim the value when it's a currency.
m_returnDisplay = RoundSignificantDigits(returnValue, MAXIMUMDIGITSALLOWED);
TrimTrailingZeros(m_returnDisplay);
}
else
{
int numPreDecimal = GetNumberDigitsWholeNumberPart(returnValue);
if (numPreDecimal > MAXIMUMDIGITSALLOWED || (returnValue != 0 && abs(returnValue) < MINIMUMDECIMALALLOWED))
{
m_returnDisplay = ToScientificNumber(returnValue);
}
else
{
int currentNumberSignificantDigits = GetNumberDigits(m_currentDisplay);
int precision;
if (abs(returnValue) < OPTIMALDECIMALALLOWED)
{
precision = MAXIMUMDIGITSALLOWED;
}
else
{
// Fewer digits are needed following the decimal if the number is large,
// we calculate the number of decimals necessary based on the number of digits in the integer part.
precision = max(0, max(OPTIMALDIGITSALLOWED, min(MAXIMUMDIGITSALLOWED, currentNumberSignificantDigits)) - numPreDecimal);
}
m_returnDisplay = RoundSignificantDigits(returnValue, precision);
TrimTrailingZeros(m_returnDisplay);
}
m_returnHasDecimal = (m_returnDisplay.find(L'.') != wstring::npos);
}
}
UpdateViewModel();
}
void UnitConverter::UpdateCurrencySymbols()
{
if (m_currencyDataLoader != nullptr && m_vmCurrencyCallback != nullptr)
{
shared_ptr<ICurrencyConverterDataLoader> currencyDataLoader = GetCurrencyConverterDataLoader();
const pair<wstring, wstring> currencySymbols = currencyDataLoader->GetCurrencySymbols(m_fromType, m_toType);
const pair<wstring, wstring> currencyRatios = currencyDataLoader->GetCurrencyRatioEquality(m_fromType, m_toType);
m_vmCurrencyCallback->CurrencySymbolsCallback(currencySymbols.first, currencySymbols.second);
m_vmCurrencyCallback->CurrencyRatiosCallback(currencyRatios.first, currencyRatios.second);
}
}
void UnitConverter::UpdateViewModel()
{
m_vmCallback->DisplayCallback(m_currentDisplay, m_returnDisplay);
m_vmCallback->SuggestedValueCallback(CalculateSuggested());
}