* move KeyboardShortcutManager, ValidationConverter and ViewState to Calculator
* remove dead code listed in #753
* remove Microsoft.UI.Xaml nuget package from CalcViewModel
- Using default wstring constructor instead of taking empty string literal
- Updated to for range-for where appropriate
- Used std::find for IsOp* code that was doing it by hand
- Used std::count to calculate LengthWithoutPadding
- Used existing wstring constructor to pad a string
### Description of the changes:
**1) Do not set units to default values if they already have valid values**
This fixes the actual issue. `UnitConverter::InitializeSelectedUnits()` ( this function resets all units to their default units if available for the current category ) gets called after `UnitConverterViewModel::RestoreUserPreferences()` ( this function restores user preferences ).
So Calculator has been restoring saved values, and then overriding the restored values with default values.
I modified `InitializeSelectedUnits()` so that we only initialize units only when they are not already set to valid units for the current category.
**2) Removed `m_isFirstTime`**
I noticed that we are calling `RestoreUserPreferences()` twice when Calculator starts up, and the function is restoring the same value both times
The below happens when Calculator starts up
1) On startup, in `UnitConverterViewModel::InitializeView()`, `RestoreUserPreferences()` is called.
2) `RestoreUserPreferences()` in turn triggers `OnUnitChanged()`
3) During the first call to `OnUnitChanged()`, m_IsFirstTime is `True`, so we call `RestoreUserPreferences()` again while also setting `m_IsFirstTime` to `False`.
4) `RestoreUserPreference()` again triggers `OnUnitChanged()`
5) During the second call to `OnUnitChanged()`, m_IsFirstTime is `False`, so we call `SaveUserPreferences()`
I think we should only call `SaveUserPreferences()` inside `OnUnitChanged()` since we already restored user preferences during view initialization. I can't really think of a reason to restore units after view has been initialized. This led me to just delete `m_isFirstTime`.
### How changes were validated:
Manually tested that units and the current category are properly selected when you quit and start Calculator.


## Fixes#445.
This is extract from #211 that enables compilation with GCC. With #211
now in the state of bitrot, I would rather try approaching it in smaller
steps that can be hopefully merged quicker, even if it does not provide
full support for all the features #211 provided.
This will _compile_ correctly with my (@janisozaur) GCC, but clang is
more picky about flexible array members and refuses to compile it yet.
I will extract remaining parts of #211 in future PRs.
I marked @fwcd as author, as he did most of the work in #211.
* Force en-US for unit tests
* fix some spacing issues after merge
* remove default argument of LocalizationService to fix compilation issue in Release mode
Description of the changes:
Adjusted some of the values in .clang-format
Add clang-format-all.ps1
Fix path to .clang-format in Calculator.sln
How changes were validated:
Manual.
Fixes#202
This PR fixes code style for the project files.
The Problem
Different files in the project use different code style. That is not consistent and leads to harder maintenance of the project.
Description of the changes:
Have investigated and determined the most used code style across the given codebase
Have configured IDE and applied code style to all project files.
Have crafted clang-formatter config.
see https://clang.llvm.org/docs/ClangFormat.htmlhttps://clang.llvm.org/docs/ClangFormatStyleOptions.html
Some cases were fixed manually
How changes were validated:
manual/ad-hoc testing, automated testing
All tests pass as before because these are only code style changes.
Additional
Please review, and let me know if I have any mistake in the code style. In case of any mistake, I will change the configuration and re-apply it to the project.
Fixes#260
Description of the changes:
prevent UnitConverterViewModel to reset values when users click on update rates.
recompute UnitConverter's caches (m_ratioMap and m_categoryToUnits) once rates are updated (but check first if the user did/didn't change the category)
How changes were validated:
Manually tested with fake currency rates (HTTP responses modified on the fly via FiddlerCore)
Verified that it works no matter the selected field (From or To)
Verified that the currencies selected are kept after a refresh
Description of the changes:
Currently Calculator handles strings by defining integers for each type of function that can be performed, this integer will eventually correspond with an index in s_engineStrings which holds the corresponding display string for each function. Some functions such as Sin can have multiple strings (degrees, rads, grads, inverse). Functions like Sin are mapped to another array called "rgUfne" where a new integer is given depending on the output string which will then be given to s_engineStrings. The new integer returned by the "rgUfne" array runs the risk of overlapping with any new functions that may be added in CCommand.h. Furthermore, it is expected that the strings in s_engineStrings and rgUfne are defined in a particular order (not necessarily sequential), otherwise the logic will break. This makes adding new strings for new functions confusing and difficult, since a lot of the logic is not clearly defined.
This PR attempts to make this a bit simpler by changing the s_engineStrings and rgUfne arrays to be unordered_maps instead of arrays. For s_engineStrings the keys will now be strings, allowing the existing logic for indexing to be used by simply converting the number into a string to access the value. This will also allow us to create keys in the future that are not limited to integers but to strings that hold more meaning.
The rgUfne array will also be updated to be a map that will take in an integer and give you the corresponding string that can be passed to s_engineStrings. The UFNE object in the rgUfne array will also be updated to hold all the possible string keys for a function, instead of indexing them on other numbers that may overlap with existing definitions.
Now to add a new string for a new IDC_FOO function, we would just need to add the "FooString" resource keys to the g_sids array and use the updated rgUfne map to link the IDC_FOO value to the corresponding "FooString" resource key. This way the resource key can be a meaningful string, and not an integer that must be in any particular order.
How changes were validated:
Tested each function manually in standard, scientific, and programmer modes.
The ViewModel wrongly assumed that non-breaking spaces were only used between the value and the symbol. It's not the case of all locales using non-breaking spaces as a thousand delimiter (French for example).
When it was the case, the function only replaced the first thousand delimiter found and kept the extra space at the end of the string, generating 2 issues:
Extra space at the end: #240
Bad formatting of the number: #232
Description of the changes:
Replace currencyResult.find(L'\u00a0') by a regex only removing spaces at the end of the string.
Fixes#240 and #232
Fixed comments that were inconsistent with the style guidelines described in C++ core guidelines and the modern C++/WinRT language projections and removed trailing whitespace.
Inserted a space after the beginning of the comment so the text wasn't touching the // on all occurrences.
Removed all occurrences of trailing whitespace
Before this change, the pchs for CalcViewModel and Calculator project referenced project headers. If those project headers (or any of their dependencies) were to change, then the pch would be recompiled, slowing local build times.
By removing references to project headers, the pch will be compiled once and is resilient to changes in the project. Now that project headers are explicit about their dependencies, when there is a change to a project header only the translation units referencing the modified header will need to be rebuilt.
- Manually tested by ensuring Calculator project builds locally.
@Microsoft/calculator-team