Apply spell check (#41)

This commit is contained in:
Matt Cooley
2019-02-26 20:41:04 -08:00
committed by GitHub
parent 81a6f59430
commit 28f982a6e1
41 changed files with 131 additions and 131 deletions

View File

@@ -166,7 +166,7 @@ void CalculatorProgrammerBitFlipPanel::OnBitToggled(_In_ Object^ sender, _In_ Ro
// Any input from the Numpad may also result in toggling the bit as their state is bound to the BinaryDisplayValue.
// Also, if the mode is switched to other Calculator modes when the BitFlip panel is open,
// a race condition exists in which the IsProgrammerMode property is still true and the UpdatePrimaryResult() is called,
// which continously alters the Display Value and the state of the Bit Flip buttons.
// which continuously alters the Display Value and the state of the Bit Flip buttons.
if ((Model->IsBitFlipChecked)
&& Model->IsProgrammer)
{

View File

@@ -116,7 +116,7 @@ void MainPage::OnNavigatedTo(NavigationEventArgs^ e)
void MainPage::WindowSizeChanged(_In_ Platform::Object^ /*sender*/, _In_ Windows::UI::Core::WindowSizeChangedEventArgs^ e)
{
// We dont use layout aware page's view states, we have our own
// We don't use layout aware page's view states, we have our own
UpdateViewState();
}
@@ -321,7 +321,7 @@ void MainPage::EnsureCalculator()
CalcHolder->Child = m_calculator;
// Calculator's "default" state is visibile, but if we get delay loaded
// Calculator's "default" state is visible, but if we get delay loaded
// when in converter, we should not be visible. This is not a problem for converter
// since it's default state is hidden.
ShowHideControls(this->Model->Mode);

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@@ -48,7 +48,7 @@ void Memory::MemoryListItemClick(_In_ Object^ sender, _In_ ItemClickEventArgs^ e
{
MemoryItemViewModel^ memorySlot = safe_cast<MemoryItemViewModel^>(e->ClickedItem);
// Incase the memory list is clicked and enter is pressed,
// In case the memory list is clicked and enter is pressed,
// On Item clicked event gets fired and e->ClickedItem is Null.
if (memorySlot != nullptr)
{

View File

@@ -102,7 +102,7 @@
<!--
This is the only button in all of the app that should ever have a explicit reference to KeyboardShortcutManager in Xaml
this is needed because we need to have at least 1 refernece from Xaml so the right metadata is generated for the
this is needed because we need to have at least 1 reference from Xaml so the right metadata is generated for the
KeyboardShortcutManager class, otherwise the Xaml will stop parsing and the app won't boot therefore:
DO NOT REMOVE the common:KeyboardShortcutManager.Character from this element, it's value will be overwritten by the
string coming from the RESW file

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@@ -1,4 +1,4 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
@@ -72,7 +72,7 @@ SupplementaryResults::SupplementaryResults() :
void SupplementaryResults::RefreshData()
{
// Copy the list so that when we chop stuff off, we dont modify the original
// Copy the list so that when we chop stuff off, we don't modify the original
// complete list.
m_data->Clear();
for(SupplementaryResult^ sr : safe_cast<UnitConverterViewModel^>(this->DataContext)->SupplementaryResults)