Apply spell check (#41)
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@@ -166,7 +166,7 @@ void CalculatorProgrammerBitFlipPanel::OnBitToggled(_In_ Object^ sender, _In_ Ro
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// Any input from the Numpad may also result in toggling the bit as their state is bound to the BinaryDisplayValue.
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// Also, if the mode is switched to other Calculator modes when the BitFlip panel is open,
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// a race condition exists in which the IsProgrammerMode property is still true and the UpdatePrimaryResult() is called,
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// which continously alters the Display Value and the state of the Bit Flip buttons.
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// which continuously alters the Display Value and the state of the Bit Flip buttons.
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if ((Model->IsBitFlipChecked)
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&& Model->IsProgrammer)
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{
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@@ -116,7 +116,7 @@ void MainPage::OnNavigatedTo(NavigationEventArgs^ e)
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void MainPage::WindowSizeChanged(_In_ Platform::Object^ /*sender*/, _In_ Windows::UI::Core::WindowSizeChangedEventArgs^ e)
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{
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// We dont use layout aware page's view states, we have our own
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// We don't use layout aware page's view states, we have our own
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UpdateViewState();
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}
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@@ -321,7 +321,7 @@ void MainPage::EnsureCalculator()
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CalcHolder->Child = m_calculator;
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// Calculator's "default" state is visibile, but if we get delay loaded
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// Calculator's "default" state is visible, but if we get delay loaded
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// when in converter, we should not be visible. This is not a problem for converter
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// since it's default state is hidden.
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ShowHideControls(this->Model->Mode);
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@@ -48,7 +48,7 @@ void Memory::MemoryListItemClick(_In_ Object^ sender, _In_ ItemClickEventArgs^ e
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{
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MemoryItemViewModel^ memorySlot = safe_cast<MemoryItemViewModel^>(e->ClickedItem);
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// Incase the memory list is clicked and enter is pressed,
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// In case the memory list is clicked and enter is pressed,
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// On Item clicked event gets fired and e->ClickedItem is Null.
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if (memorySlot != nullptr)
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{
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@@ -102,7 +102,7 @@
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<!--
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This is the only button in all of the app that should ever have a explicit reference to KeyboardShortcutManager in Xaml
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this is needed because we need to have at least 1 refernece from Xaml so the right metadata is generated for the
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this is needed because we need to have at least 1 reference from Xaml so the right metadata is generated for the
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KeyboardShortcutManager class, otherwise the Xaml will stop parsing and the app won't boot therefore:
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DO NOT REMOVE the common:KeyboardShortcutManager.Character from this element, it's value will be overwritten by the
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string coming from the RESW file
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@@ -1,4 +1,4 @@
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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@@ -72,7 +72,7 @@ SupplementaryResults::SupplementaryResults() :
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void SupplementaryResults::RefreshData()
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{
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// Copy the list so that when we chop stuff off, we dont modify the original
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// Copy the list so that when we chop stuff off, we don't modify the original
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// complete list.
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m_data->Clear();
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for(SupplementaryResult^ sr : safe_cast<UnitConverterViewModel^>(this->DataContext)->SupplementaryResults)
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