This commit is contained in:
Light-City
2020-04-06 00:57:02 +08:00
parent f97c156cc4
commit a4d828bb4c
120 changed files with 4413 additions and 0 deletions

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# <20><>Ԫ<EFBFBD><D4AA><EFBFBD>
<EFBFBD><EFBFBD>Ԫ<EFBFBD><EFBFBD>C++<2B><EFBFBD><E1B9A9>һ<EFBFBD><D2BB><EFBFBD>ƻ<EFBFBD><C6BB><EFBFBD><EFBFBD>ݷ<EFBFBD>װ<EFBFBD><D7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>صĻ<D8B5><C4BB>ơ<EFBFBD>
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# <20><><EFBFBD><EFBFBD>ʹ<EFBFBD>ã<EFBFBD>
<EFBFBD><EFBFBD>Ԫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɹؼ<EFBFBD><EFBFBD><EFBFBD>friend<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD><EFBFBD><EFBFBD>ķdz<EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܹ<EFBFBD>ͨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> private <20><> protected<65><64>Ա
<EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԣ<EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڷ<EFBFBD>װ<EFBFBD>Ϳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Է<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ʶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>еij<EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>

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//ʹ<><CAB9><EFBFBD><EFBFBD>Ԫ<EFBFBD><D4AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <iostream>
#include <cmath>
using namespace std;
class Point{
public:
Point(int x=0,int y=0):X(x),Y(y){}
int GetX(){
return X;
}
int GetY(){
return Y;
}
friend float Distance(Point &a,Point &b);
private:
int X,Y;//˽<><CBBD><EFBFBD><EFBFBD><EFBFBD>ݳ<EFBFBD>Ա
};
//ͨ<><CDA8><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>һ<EFBFBD><D2BB>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԫ<EFBFBD><D4AA>һ<EFBFBD><D2BB>ģ<EFBFBD><C4A3><EFBFBD>ܹ<EFBFBD><DCB9><EFBFBD><EFBFBD>õ<EFBFBD><C3B5><EFBFBD>һ<EFBFBD><D2BB>ģ<EFBFBD><C4A3><EFBFBD>б<EFBFBD><D0B1>DZ<EFBFBD><C7B1><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD>Ϣ<EFBFBD><CFA2>
float Distance(Point &a, Point &b){
double dx = a.X-b.X;
double dy = a.Y-b.Y;
return sqrt(dx*dx+dy*dy);
}
int main()
{
Point p1(3.0,5.0),p2(4.0,6.0);
cout<<"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD>"<<Distance(p1,p2)<<endl;
system("pause");
return 0;
}

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#include<iostream>
using namespace std;
/*
<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>г<EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD>ܷ<EFBFBD><EFBFBD>ʶԷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD>г<EFBFBD>Ա<EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD>friend<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
/*
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԫ<EFBFBD><EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϳ<EFBFBD><EFBFBD>Է<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD>кͱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD>
<EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD><EFBFBD><EFBFBD>ܷ<EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD>С<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݡ<EFBFBD>
*/
class A{
friend class B;
public:
void Display(){
cout<<x<<endl;
}
private:
int x;
};
class B
{ public:
void Set(int i);
void Display();
private:
A a;
};
void B::Set(int i)
{
a.x=i;
}
void B::Display()
{
a.Display();
}
int main(int argc, char const *argv[])
{
B b;
b.Set(10);
b.Display();
system("pause");
return 0;
}
/*
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԫ<EFBFBD><EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϳ<EFBFBD><EFBFBD>Է<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD>кͱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD>Ա<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD><EFBFBD><EFBFBD>ܷ<EFBFBD><EFBFBD><EFBFBD>B<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD>С<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/