english
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english/basic_content/virtual/set1/emp
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BIN
english/basic_content/virtual/set1/emp
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52
english/basic_content/virtual/set1/emp.cpp
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52
english/basic_content/virtual/set1/emp.cpp
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#include<iostream>
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using namespace std;
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class Employee
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{
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public:
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virtual void raiseSalary()
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{
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cout<<0<<endl;
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}
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virtual void promote()
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{ /* common promote code */ }
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};
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class Manager: public Employee {
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virtual void raiseSalary()
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{
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cout<<100<<endl;
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}
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virtual void promote()
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{ /* Manager specific promote */ }
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};
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class Engineer: public Employee {
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virtual void raiseSalary()
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{
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cout<<200<<endl;
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}
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virtual void promote()
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{ /* Manager specific promote */ }
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};
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// Similarly, there may be other types of employees
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// We need a very simple function to increment salary of all employees
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// Note that emp[] is an array of pointers and actual pointed objects can
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// be any type of employees. This function should ideally be in a class
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// like Organization, we have made it global to keep things simple
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void globalRaiseSalary(Employee *emp[], int n)
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{
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for (int i = 0; i < n; i++)
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emp[i]->raiseSalary(); // Polymorphic Call: Calls raiseSalary()
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// according to the actual object, not
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// according to the type of pointer
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}
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int main(){
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Employee *emp[]={new Manager(),new Engineer};
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globalRaiseSalary(emp,2);
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return 0;
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}
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