920 lines
27 KiB
C#
920 lines
27 KiB
C#
#region License
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/*
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* WebSocketSessionManager.cs
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*
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* The MIT License
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*
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* Copyright (c) 2012-2013 sta.blockhead
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Timers;
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namespace WebSocketSharp.Server
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{
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/// <summary>
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/// Manages the sessions to a Websocket service.
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/// </summary>
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public class WebSocketSessionManager
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{
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#region Private Static Fields
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private static readonly List<IWebSocketSession> _emptySessions;
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#endregion
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#region Private Fields
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private object _forSweep;
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private volatile bool _keepClean;
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private Logger _logger;
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private Dictionary<string, IWebSocketSession> _sessions;
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private volatile ServerState _state;
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private volatile bool _sweeping;
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private System.Timers.Timer _sweepTimer;
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private object _sync;
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#endregion
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#region Static Constructor
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static WebSocketSessionManager ()
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{
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_emptySessions = new List<IWebSocketSession> ();
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}
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#endregion
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#region Internal Constructors
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internal WebSocketSessionManager ()
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: this (new Logger ())
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{
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}
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internal WebSocketSessionManager (Logger logger)
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{
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_logger = logger;
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_forSweep = new object ();
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_keepClean = true;
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_sessions = new Dictionary<string, IWebSocketSession> ();
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_state = ServerState.READY;
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_sweeping = false;
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_sync = new object ();
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setSweepTimer (60 * 1000);
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}
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#endregion
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#region Internal Properties
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internal ServerState State {
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get {
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return _state;
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}
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}
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#endregion
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#region Public Properties
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/// <summary>
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/// Gets the collection of every ID of the active sessions to the Websocket service.
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/// </summary>
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/// <value>
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/// An IEnumerable<string> that contains the collection of every ID of the active sessions.
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/// </value>
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public IEnumerable<string> ActiveIDs {
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get {
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return from result in Broadping (WsFrame.EmptyUnmaskPingData, 1000)
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where result.Value
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select result.Key;
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}
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}
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/// <summary>
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/// Gets the number of the sessions to the Websocket service.
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/// </summary>
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/// <value>
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/// An <see cref="int"/> that contains the number of the sessions.
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/// </value>
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public int Count {
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get {
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lock (_sync)
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{
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return _sessions.Count;
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}
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}
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}
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/// <summary>
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/// Gets the collection of every ID of the sessions to the Websocket service.
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/// </summary>
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/// <value>
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/// An IEnumerable<string> that contains the collection of every ID of the sessions.
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/// </value>
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public IEnumerable<string> IDs {
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get {
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lock (_sync)
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{
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return _sessions.Keys.ToList ();
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}
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}
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}
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/// <summary>
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/// Gets the collection of every ID of the inactive sessions to the Websocket service.
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/// </summary>
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/// <value>
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/// An IEnumerable<string> that contains the collection of every ID of the inactive sessions.
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/// </value>
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public IEnumerable<string> InactiveIDs {
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get {
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return from result in Broadping (WsFrame.EmptyUnmaskPingData, 1000)
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where !result.Value
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select result.Key;
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}
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}
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/// <summary>
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/// Gets a WebSocket session information with the specified <paramref name="id"/>.
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/// </summary>
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/// <value>
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/// A <see cref="IWebSocketSession"/> instance that contains the session information
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/// if the session is successfully found; otherwise, <see langword="null"/>.
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/// </value>
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/// <param name="id">
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/// A <see cref="string"/> that contains an ID of the session to find.
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/// </param>
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public IWebSocketSession this [string id] {
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get {
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IWebSocketSession session;
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TryGetSession (id, out session);
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return session;
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}
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}
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/// <summary>
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/// Gets a value indicating whether the manager cleans up the inactive sessions periodically.
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/// </summary>
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/// <value>
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/// <c>true</c> if the manager cleans up the inactive sessions every 60 seconds;
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/// otherwise, <c>false</c>.
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/// </value>
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public bool KeepClean {
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get {
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return _keepClean;
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}
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internal set {
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if (!(value ^ _keepClean))
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return;
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_keepClean = value;
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if (_state == ServerState.START)
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_sweepTimer.Enabled = value;
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}
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}
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/// <summary>
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/// Gets the collection of the session informations to the Websocket service.
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/// </summary>
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/// <value>
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/// An IEnumerable<IWebSocketSession> that contains the collection of the session informations.
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/// </value>
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public IEnumerable<IWebSocketSession> Sessions {
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get {
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if (_state == ServerState.SHUTDOWN)
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return _emptySessions;
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lock (_sync)
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{
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return _sessions.Values.ToList ();
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}
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}
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}
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#endregion
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#region Private Methods
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private static string createID ()
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{
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return Guid.NewGuid ().ToString ("N");
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}
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private void setSweepTimer (double interval)
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{
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_sweepTimer = new System.Timers.Timer (interval);
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_sweepTimer.Elapsed += (sender, e) =>
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{
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Sweep ();
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};
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}
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private bool tryGetSession (string id, out IWebSocketSession session)
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{
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bool result;
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lock (_sync)
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{
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result = _sessions.TryGetValue (id, out session);
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}
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if (!result)
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_logger.Error ("A WebSocket session with the specified ID not found.\nID: " + id);
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return result;
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}
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#endregion
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#region Internal Methods
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internal string Add (IWebSocketSession session)
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{
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lock (_sync)
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{
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if (_state != ServerState.START)
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return null;
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var id = createID ();
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_sessions.Add (id, session);
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return id;
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}
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}
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internal void Broadcast (Opcode opcode, byte [] data, Action completed)
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{
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var cache = new Dictionary<CompressionMethod, byte []> ();
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try {
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Broadcast (opcode, data, cache);
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if (completed != null)
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completed ();
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}
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catch (Exception ex) {
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_logger.Fatal (ex.ToString ());
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}
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finally {
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cache.Clear ();
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}
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}
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internal void Broadcast (Opcode opcode, Stream stream, Action completed)
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{
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var cache = new Dictionary <CompressionMethod, Stream> ();
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try {
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Broadcast (opcode, stream, cache);
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if (completed != null)
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completed ();
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}
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catch (Exception ex) {
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_logger.Fatal (ex.ToString ());
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}
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finally {
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foreach (var cached in cache.Values)
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cached.Dispose ();
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cache.Clear ();
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}
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}
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internal void Broadcast (
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Opcode opcode, byte [] data, Dictionary<CompressionMethod, byte []> cache)
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{
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foreach (var session in Sessions)
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{
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if (_state != ServerState.START)
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break;
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session.Context.WebSocket.Send (opcode, data, cache);
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}
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}
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internal void Broadcast (
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Opcode opcode, Stream stream, Dictionary <CompressionMethod, Stream> cache)
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{
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foreach (var session in Sessions)
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{
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if (_state != ServerState.START)
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break;
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session.Context.WebSocket.Send (opcode, stream, cache);
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}
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}
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internal void BroadcastAsync (Opcode opcode, byte [] data, Action completed)
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{
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WaitCallback callback = state =>
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{
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Broadcast (opcode, data, completed);
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};
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ThreadPool.QueueUserWorkItem (callback);
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}
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internal void BroadcastAsync (Opcode opcode, Stream stream, Action completed)
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{
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WaitCallback callback = state =>
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{
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Broadcast (opcode, stream, completed);
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};
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ThreadPool.QueueUserWorkItem (callback);
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}
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internal Dictionary<string, bool> Broadping (byte [] frameAsBytes, int timeOut)
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{
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var result = new Dictionary<string, bool> ();
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foreach (var session in Sessions)
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{
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if (_state != ServerState.START)
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break;
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result.Add (session.ID, session.Context.WebSocket.Ping (frameAsBytes, timeOut));
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}
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return result;
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}
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internal bool Remove (string id)
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{
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lock (_sync)
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{
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return _sessions.Remove (id);
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}
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}
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internal void Start ()
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{
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_sweepTimer.Enabled = _keepClean;
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_state = ServerState.START;
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}
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internal void Stop (byte [] data, bool send)
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{
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var payload = new PayloadData (data);
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var args = new CloseEventArgs (payload);
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var frameAsBytes = send
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? WsFrame.CreateCloseFrame (Mask.UNMASK, payload).ToByteArray ()
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: null;
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Stop (args, frameAsBytes);
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}
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internal void Stop (CloseEventArgs args, byte [] frameAsBytes)
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{
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lock (_sync)
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{
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_state = ServerState.SHUTDOWN;
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_sweepTimer.Enabled = false;
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foreach (var session in _sessions.Values.ToList ())
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session.Context.WebSocket.Close (args, frameAsBytes, 1000);
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_state = ServerState.STOP;
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}
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Broadcasts a binary <paramref name="data"/> to all clients of a WebSocket service.
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/// </summary>
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/// <remarks>
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/// This method does not wait for the broadcast to be complete.
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/// </remarks>
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/// <param name="data">
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/// An array of <see cref="byte"/> that contains a binary data to broadcast.
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/// </param>
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public void Broadcast (byte [] data)
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{
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Broadcast (data, null);
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}
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/// <summary>
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/// Broadcasts a text <paramref name="data"/> to all clients of a WebSocket service.
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/// </summary>
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/// <remarks>
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/// This method does not wait for the broadcast to be complete.
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/// </remarks>
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/// <param name="data">
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/// A <see cref="string"/> that contains a text data to broadcast.
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/// </param>
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public void Broadcast (string data)
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{
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Broadcast (data, null);
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}
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/// <summary>
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/// Broadcasts a binary <paramref name="data"/> to all clients of a WebSocket service.
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/// </summary>
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/// <remarks>
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/// This method does not wait for the broadcast to be complete.
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/// </remarks>
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/// <param name="data">
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/// An array of <see cref="byte"/> that contains a binary data to broadcast.
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/// </param>
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/// <param name="completed">
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/// A <see cref="Action"/> delegate that references the method(s) called when
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/// the broadcast is complete.
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/// </param>
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public void Broadcast (byte [] data, Action completed)
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{
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var msg = _state.CheckIfStarted () ?? data.CheckIfValidSendData ();
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if (msg != null)
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{
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_logger.Error (msg);
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return;
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}
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if (data.LongLength <= WebSocket.FragmentLength)
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BroadcastAsync (Opcode.BINARY, data, completed);
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else
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BroadcastAsync (Opcode.BINARY, new MemoryStream (data), completed);
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}
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/// <summary>
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/// Broadcasts a text <paramref name="data"/> to all clients of a WebSocket service.
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/// </summary>
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/// <remarks>
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/// This method does not wait for the broadcast to be complete.
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/// </remarks>
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/// <param name="data">
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/// A <see cref="string"/> that contains a text data to broadcast.
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/// </param>
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/// <param name="completed">
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/// A <see cref="Action"/> delegate that references the method(s) called when
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/// the broadcast is complete.
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/// </param>
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public void Broadcast (string data, Action completed)
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{
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var msg = _state.CheckIfStarted () ?? data.CheckIfValidSendData ();
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if (msg != null)
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{
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_logger.Error (msg);
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return;
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}
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var rawData = Encoding.UTF8.GetBytes (data);
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if (rawData.LongLength <= WebSocket.FragmentLength)
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BroadcastAsync (Opcode.TEXT, rawData, completed);
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else
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BroadcastAsync (Opcode.TEXT, new MemoryStream (rawData), completed);
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}
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/// <summary>
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/// Broadcasts a binary data from the specified <see cref="Stream"/>
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/// to all clients of a WebSocket service.
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/// </summary>
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/// <remarks>
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/// This method does not wait for the broadcast to be complete.
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/// </remarks>
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/// <param name="stream">
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/// A <see cref="Stream"/> object from which contains a binary data to broadcast.
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/// </param>
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/// <param name="length">
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/// An <see cref="int"/> that contains the number of bytes to broadcast.
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/// </param>
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public void Broadcast (Stream stream, int length)
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{
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Broadcast (stream, length, null);
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}
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/// <summary>
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/// Broadcasts a binary data from the specified <see cref="Stream"/>
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/// to all clients of a WebSocket service.
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/// </summary>
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/// <remarks>
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/// This method does not wait for the broadcast to be complete.
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/// </remarks>
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/// <param name="stream">
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/// A <see cref="Stream"/> object from which contains a binary data to broadcast.
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/// </param>
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/// <param name="length">
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/// An <see cref="int"/> that contains the number of bytes to broadcast.
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/// </param>
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/// <param name="completed">
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/// A <see cref="Action"/> delegate that references the method(s) called when
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/// the broadcast is complete.
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/// </param>
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public void Broadcast (Stream stream, int length, Action completed)
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{
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var msg = _state.CheckIfStarted () ??
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stream.CheckIfCanRead () ??
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(length < 1 ? "'length' must be greater than 0." : null);
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if (msg != null)
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{
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_logger.Error (msg);
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return;
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}
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stream.ReadBytesAsync (
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length,
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data =>
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{
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var len = data.Length;
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if (len == 0)
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{
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_logger.Error ("A data cannot be read from 'stream'.");
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return;
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}
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if (len < length)
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_logger.Warn (String.Format (
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"A data with 'length' cannot be read from 'stream'.\nexpected: {0} actual: {1}",
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length,
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len));
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if (len <= WebSocket.FragmentLength)
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Broadcast (Opcode.BINARY, data, completed);
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else
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Broadcast (Opcode.BINARY, new MemoryStream (data), completed);
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},
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ex =>
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{
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_logger.Fatal (ex.ToString ());
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});
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}
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/// <summary>
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/// Sends Pings to all clients of a WebSocket service.
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/// </summary>
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/// <returns>
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/// A Dictionary<string, bool> that contains the collection of pairs of session ID and
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/// value indicating whether the WebSocket service received a Pong from each client in a time.
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/// </returns>
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public Dictionary<string, bool> Broadping ()
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{
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var msg = _state.CheckIfStarted ();
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if (msg != null)
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{
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_logger.Error (msg);
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return null;
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}
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return Broadping (WsFrame.EmptyUnmaskPingData, 1000);
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}
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/// <summary>
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/// Sends Pings with the specified <paramref name="message"/> to all clients
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/// of a WebSocket service.
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/// </summary>
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/// <returns>
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/// A Dictionary<string, bool> that contains the collection of pairs of session ID and
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/// value indicating whether the WebSocket service received a Pong from each client in a time.
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/// </returns>
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/// <param name="message">
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/// A <see cref="string"/> that contains a message to send.
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/// </param>
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public Dictionary<string, bool> Broadping (string message)
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{
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if (message == null || message.Length == 0)
|
|
return Broadping ();
|
|
|
|
byte [] data;
|
|
var msg = _state.CheckIfStarted () ??
|
|
(data = Encoding.UTF8.GetBytes (message)).CheckIfValidPingData ();
|
|
|
|
if (msg != null)
|
|
{
|
|
_logger.Error (msg);
|
|
return null;
|
|
}
|
|
|
|
return Broadping (WsFrame.CreatePingFrame (Mask.UNMASK, data).ToByteArray (), 1000);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Closes the session with the specified <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <param name="id">
|
|
/// A <see cref="string"/> that contains a session ID to find.
|
|
/// </param>
|
|
public void CloseSession (string id)
|
|
{
|
|
IWebSocketSession session;
|
|
if (TryGetSession (id, out session))
|
|
session.Context.WebSocket.Close ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Closes the session with the specified <paramref name="id"/>, <paramref name="code"/>
|
|
/// and <paramref name="reason"/>.
|
|
/// </summary>
|
|
/// <param name="id">
|
|
/// A <see cref="string"/> that contains a session ID to find.
|
|
/// </param>
|
|
/// <param name="code">
|
|
/// A <see cref="ushort"/> that contains a status code indicating the reason for closure.
|
|
/// </param>
|
|
/// <param name="reason">
|
|
/// A <see cref="string"/> that contains the reason for closure.
|
|
/// </param>
|
|
public void CloseSession (string id, ushort code, string reason)
|
|
{
|
|
IWebSocketSession session;
|
|
if (TryGetSession (id, out session))
|
|
session.Context.WebSocket.Close (code, reason);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Closes the session with the specified <paramref name="id"/>, <paramref name="code"/>
|
|
/// and <paramref name="reason"/>.
|
|
/// </summary>
|
|
/// <param name="id">
|
|
/// A <see cref="string"/> that contains a session ID to find.
|
|
/// </param>
|
|
/// <param name="code">
|
|
/// One of the <see cref="CloseStatusCode"/> values that indicate the status codes for closure.
|
|
/// </param>
|
|
/// <param name="reason">
|
|
/// A <see cref="string"/> that contains the reason for closure.
|
|
/// </param>
|
|
public void CloseSession (string id, CloseStatusCode code, string reason)
|
|
{
|
|
IWebSocketSession session;
|
|
if (TryGetSession (id, out session))
|
|
session.Context.WebSocket.Close (code, reason);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a Ping to the client associated with the specified <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// <c>true</c> if the WebSocket service receives a Pong from the client in a time;
|
|
/// otherwise, <c>false</c>.
|
|
/// </returns>
|
|
/// <param name="id">
|
|
/// A <see cref="string"/> that contains a session ID that represents the destination
|
|
/// for the Ping.
|
|
/// </param>
|
|
public bool PingTo (string id)
|
|
{
|
|
IWebSocketSession session;
|
|
return TryGetSession (id, out session) && session.Context.WebSocket.Ping ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a Ping with the specified <paramref name="message"/> to the client
|
|
/// associated with the specified <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// <c>true</c> if the WebSocket service receives a Pong from the client in a time;
|
|
/// otherwise, <c>false</c>.
|
|
/// </returns>
|
|
/// <param name="id">
|
|
/// A <see cref="string"/> that contains a session ID that represents the destination
|
|
/// for the Ping.
|
|
/// </param>
|
|
/// <param name="message">
|
|
/// A <see cref="string"/> that contains a message to send.
|
|
/// </param>
|
|
public bool PingTo (string id, string message)
|
|
{
|
|
IWebSocketSession session;
|
|
return TryGetSession (id, out session) && session.Context.WebSocket.Ping (message);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a binary <paramref name="data"/> to the client associated with the specified
|
|
/// <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method does not wait for the send to be complete.
|
|
/// </remarks>
|
|
/// <param name="id">
|
|
/// A <see cref="string"/> that contains a session ID that represents the destination
|
|
/// for the data.
|
|
/// </param>
|
|
/// <param name="data">
|
|
/// An array of <see cref="byte"/> that contains a binary data to send.
|
|
/// </param>
|
|
public void SendTo (string id, byte [] data)
|
|
{
|
|
SendTo (id, data, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a text <paramref name="data"/> to the client associated with the specified
|
|
/// <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method does not wait for the send to be complete.
|
|
/// </remarks>
|
|
/// <param name="id">
|
|
/// A <see cref="string"/> that contains a session ID that represents the destination
|
|
/// for the data.
|
|
/// </param>
|
|
/// <param name="data">
|
|
/// A <see cref="string"/> that contains a text data to send.
|
|
/// </param>
|
|
public void SendTo (string id, string data)
|
|
{
|
|
SendTo (id, data, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a binary <paramref name="data"/> to the client associated with the specified
|
|
/// <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method does not wait for the send to be complete.
|
|
/// </remarks>
|
|
/// <param name="id">
|
|
/// A <see cref="string"/> that contains a session ID that represents the destination
|
|
/// for the data.
|
|
/// </param>
|
|
/// <param name="data">
|
|
/// An array of <see cref="byte"/> that contains a binary data to send.
|
|
/// </param>
|
|
/// <param name="completed">
|
|
/// An Action<bool> delegate that references the method(s) called when
|
|
/// the send is complete.
|
|
/// A <see cref="bool"/> passed to this delegate is <c>true</c> if the send is complete
|
|
/// successfully; otherwise, <c>false</c>.
|
|
/// </param>
|
|
public void SendTo (string id, byte [] data, Action<bool> completed)
|
|
{
|
|
IWebSocketSession session;
|
|
if (TryGetSession (id, out session))
|
|
session.Context.WebSocket.Send (data, completed);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a text <paramref name="data"/> to the client associated with the specified
|
|
/// <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method does not wait for the send to be complete.
|
|
/// </remarks>
|
|
/// <param name="id">
|
|
/// A <see cref="string"/> that contains a session ID that represents the destination
|
|
/// for the data.
|
|
/// </param>
|
|
/// <param name="data">
|
|
/// A <see cref="string"/> that contains a text data to send.
|
|
/// </param>
|
|
/// <param name="completed">
|
|
/// An Action<bool> delegate that references the method(s) called when
|
|
/// the send is complete.
|
|
/// A <see cref="bool"/> passed to this delegate is <c>true</c> if the send is complete
|
|
/// successfully; otherwise, <c>false</c>.
|
|
/// </param>
|
|
public void SendTo (string id, string data, Action<bool> completed)
|
|
{
|
|
IWebSocketSession session;
|
|
if (TryGetSession (id, out session))
|
|
session.Context.WebSocket.Send (data, completed);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a binary data from the specified <see cref="Stream"/> to the client
|
|
/// associated with the specified <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method does not wait for the send to be complete.
|
|
/// </remarks>
|
|
/// <param name="id">
|
|
/// A <see cref="string"/> that contains a session ID that represents the destination
|
|
/// for the data.
|
|
/// </param>
|
|
/// <param name="stream">
|
|
/// A <see cref="Stream"/> object from which contains a binary data to send.
|
|
/// </param>
|
|
/// <param name="length">
|
|
/// An <see cref="int"/> that contains the number of bytes to send.
|
|
/// </param>
|
|
public void SendTo (string id, Stream stream, int length)
|
|
{
|
|
SendTo (id, stream, length, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a binary data from the specified <see cref="Stream"/> to the client
|
|
/// associated with the specified <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method does not wait for the send to be complete.
|
|
/// </remarks>
|
|
/// <param name="id">
|
|
/// A <see cref="string"/> that contains a session ID that represents the destination
|
|
/// for the data.
|
|
/// </param>
|
|
/// <param name="stream">
|
|
/// A <see cref="Stream"/> object from which contains a binary data to send.
|
|
/// </param>
|
|
/// <param name="length">
|
|
/// An <see cref="int"/> that contains the number of bytes to send.
|
|
/// </param>
|
|
/// <param name="completed">
|
|
/// An Action<bool> delegate that references the method(s) called when
|
|
/// the send is complete.
|
|
/// A <see cref="bool"/> passed to this delegate is <c>true</c> if the send is complete
|
|
/// successfully; otherwise, <c>false</c>.
|
|
/// </param>
|
|
public void SendTo (
|
|
string id, Stream stream, int length, Action<bool> completed)
|
|
{
|
|
IWebSocketSession session;
|
|
if (TryGetSession (id, out session))
|
|
session.Context.WebSocket.Send (stream, length, completed);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cleans up the inactive sessions.
|
|
/// </summary>
|
|
public void Sweep ()
|
|
{
|
|
if (_state != ServerState.START || _sweeping || Count == 0)
|
|
return;
|
|
|
|
lock (_forSweep)
|
|
{
|
|
_sweeping = true;
|
|
foreach (var id in InactiveIDs)
|
|
{
|
|
if (_state != ServerState.START)
|
|
break;
|
|
|
|
lock (_sync)
|
|
{
|
|
IWebSocketSession session;
|
|
if (_sessions.TryGetValue (id, out session))
|
|
{
|
|
var state = session.State;
|
|
if (state == WebSocketState.OPEN)
|
|
session.Context.WebSocket.Close (CloseStatusCode.ABNORMAL);
|
|
else if (state == WebSocketState.CLOSING)
|
|
continue;
|
|
else
|
|
_sessions.Remove (id);
|
|
}
|
|
}
|
|
}
|
|
|
|
_sweeping = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to get a WebSocket session information with the specified <paramref name="id"/>.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// <c>true</c> if the session is successfully found; otherwise, <c>false</c>.
|
|
/// </returns>
|
|
/// <param name="id">
|
|
/// A <see cref="string"/> that contains an ID of the session to find.
|
|
/// </param>
|
|
/// <param name="session">
|
|
/// When this method returns, a <see cref="IWebSocketSession"/> instance that contains
|
|
/// the session information if the session is successfully found; otherwise, <see langword="null"/>.
|
|
/// This parameter is passed uninitialized.
|
|
/// </param>
|
|
public bool TryGetSession (string id, out IWebSocketSession session)
|
|
{
|
|
var msg = _state.CheckIfStarted () ?? id.CheckIfValidSessionID ();
|
|
if (msg != null)
|
|
{
|
|
_logger.Error (msg);
|
|
session = null;
|
|
|
|
return false;
|
|
}
|
|
|
|
return tryGetSession (id, out session);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|