#region License
/*
* WebSocketBehavior.cs
*
* The MIT License
*
* Copyright (c) 2012-2016 sta.blockhead
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#endregion
using System;
using System.IO;
using WebSocketSharp.Net;
using WebSocketSharp.Net.WebSockets;
namespace WebSocketSharp.Server
{
///
/// Exposes the methods and properties used to define the behavior of a WebSocket service
/// provided by the or .
///
///
/// The WebSocketBehavior class is an abstract class.
///
public abstract class WebSocketBehavior : IWebSocketSession
{
#region Private Fields
private WebSocketContext _context;
private Func _cookiesValidator;
private bool _emitOnPing;
private string _id;
private bool _ignoreExtensions;
private Func _originValidator;
private string _protocol;
private WebSocketSessionManager _sessions;
private DateTime _startTime;
private WebSocket _websocket;
#endregion
#region Protected Constructors
///
/// Initializes a new instance of the class.
///
protected WebSocketBehavior ()
{
_startTime = DateTime.MaxValue;
}
#endregion
#region Protected Properties
///
/// Gets the logging functions.
///
///
/// A that provides the logging functions,
/// or if the WebSocket connection isn't established.
///
protected Logger Log {
get {
return _websocket != null ? _websocket.Log : null;
}
}
///
/// Gets the access to the sessions in the WebSocket service.
///
///
/// A that provides the access to the sessions,
/// or if the WebSocket connection isn't established.
///
protected WebSocketSessionManager Sessions {
get {
return _sessions;
}
}
#endregion
#region Public Properties
///
/// Gets the information in a handshake request to the WebSocket service.
///
///
/// A instance that provides the access to the handshake request,
/// or if the WebSocket connection isn't established.
///
public WebSocketContext Context {
get {
return _context;
}
}
///
/// Gets or sets the delegate called to validate the HTTP cookies included in
/// a handshake request to the WebSocket service.
///
///
/// This delegate is called when the used in a session validates
/// the handshake request.
///
///
///
/// A Func<CookieCollection, CookieCollection, bool> delegate that references
/// the method(s) used to validate the cookies.
///
///
/// 1st parameter passed to this delegate contains
/// the cookies to validate if any.
///
///
/// 2nd parameter passed to this delegate receives
/// the cookies to send to the client.
///
///
/// This delegate should return true if the cookies are valid.
///
///
/// The default value is , and it does nothing to validate.
///
///
public Func CookiesValidator {
get {
return _cookiesValidator;
}
set {
_cookiesValidator = value;
}
}
///
/// Gets or sets a value indicating whether the used in a session emits
/// a event when receives a Ping.
///
///
/// true if the emits a event
/// when receives a Ping; otherwise, false. The default value is false.
///
public bool EmitOnPing {
get {
return _websocket != null ? _websocket.EmitOnPing : _emitOnPing;
}
set {
if (_websocket != null) {
_websocket.EmitOnPing = value;
return;
}
_emitOnPing = value;
}
}
///
/// Gets the unique ID of a session.
///
///
/// A that represents the unique ID of the session,
/// or if the WebSocket connection isn't established.
///
public string ID {
get {
return _id;
}
}
///
/// Gets or sets a value indicating whether the WebSocket service ignores
/// the Sec-WebSocket-Extensions header included in a handshake request.
///
///
/// true if the WebSocket service ignores the extensions requested from
/// a client; otherwise, false. The default value is false.
///
public bool IgnoreExtensions {
get {
return _ignoreExtensions;
}
set {
_ignoreExtensions = value;
}
}
///
/// Gets or sets the delegate called to validate the Origin header included in
/// a handshake request to the WebSocket service.
///
///
/// This delegate is called when the used in a session validates
/// the handshake request.
///
///
///
/// A Func<string, bool> delegate that references the method(s) used to
/// validate the origin header.
///
///
/// parameter passed to this delegate represents the value of
/// the origin header to validate if any.
///
///
/// This delegate should return true if the origin header is valid.
///
///
/// The default value is , and it does nothing to validate.
///
///
public Func OriginValidator {
get {
return _originValidator;
}
set {
_originValidator = value;
}
}
///
/// Gets or sets the WebSocket subprotocol used in the WebSocket service.
///
///
/// Set operation of this property is available before the WebSocket connection has
/// been established.
///
///
///
/// A that represents the subprotocol if any.
/// The default value is .
///
///
/// The value to set must be a token defined in
/// RFC 2616.
///
///
public string Protocol {
get {
return _websocket != null ? _websocket.Protocol : (_protocol ?? String.Empty);
}
set {
if (State != WebSocketState.Connecting)
return;
if (value != null && (value.Length == 0 || !value.IsToken ()))
return;
_protocol = value;
}
}
///
/// Gets the time that a session has started.
///
///
/// A that represents the time that the session has started,
/// or if the WebSocket connection isn't established.
///
public DateTime StartTime {
get {
return _startTime;
}
}
///
/// Gets the state of the used in a session.
///
///
/// One of the enum values, indicates the state of
/// the .
///
public WebSocketState State {
get {
return _websocket != null ? _websocket.ReadyState : WebSocketState.Connecting;
}
}
#endregion
#region Private Methods
private string checkHandshakeRequest (WebSocketContext context)
{
return _originValidator != null && !_originValidator (context.Origin)
? "Includes no Origin header, or it has an invalid value."
: _cookiesValidator != null
&& !_cookiesValidator (context.CookieCollection, context.WebSocket.CookieCollection)
? "Includes no cookie, or an invalid cookie exists."
: null;
}
private void onClose (object sender, CloseEventArgs e)
{
if (_id == null)
return;
_sessions.Remove (_id);
OnClose (e);
}
private void onError (object sender, ErrorEventArgs e)
{
OnError (e);
}
private void onMessage (object sender, MessageEventArgs e)
{
OnMessage (e);
}
private void onOpen (object sender, EventArgs e)
{
_id = _sessions.Add (this);
if (_id == null) {
_websocket.Close (CloseStatusCode.Away);
return;
}
_startTime = DateTime.Now;
OnOpen ();
}
#endregion
#region Internal Methods
internal void Start (WebSocketContext context, WebSocketSessionManager sessions)
{
if (_websocket != null) {
_websocket.Log.Error ("A session instance cannot be reused.");
context.WebSocket.Close (HttpStatusCode.ServiceUnavailable);
return;
}
_context = context;
_sessions = sessions;
_websocket = context.WebSocket;
_websocket.CustomHandshakeRequestChecker = checkHandshakeRequest;
_websocket.EmitOnPing = _emitOnPing;
_websocket.IgnoreExtensions = _ignoreExtensions;
_websocket.Protocol = _protocol;
var waitTime = sessions.WaitTime;
if (waitTime != _websocket.WaitTime)
_websocket.WaitTime = waitTime;
_websocket.OnOpen += onOpen;
_websocket.OnMessage += onMessage;
_websocket.OnError += onError;
_websocket.OnClose += onClose;
_websocket.InternalAccept ();
}
#endregion
#region Protected Methods
///
/// Calls the method with the specified and
/// .
///
///
/// This method doesn't call the method if is
/// or empty.
///
///
/// A that represents the error message.
///
///
/// An instance that represents the cause of the error if any.
///
protected void Error (string message, Exception exception)
{
if (message != null && message.Length > 0)
OnError (new ErrorEventArgs (message, exception));
}
///
/// Called when the WebSocket connection used in a session has been closed.
///
///
/// A that represents the event data passed to
/// a event.
///
protected virtual void OnClose (CloseEventArgs e)
{
}
///
/// Called when the used in a session gets an error.
///
///
/// A that represents the event data passed to
/// a event.
///
protected virtual void OnError (ErrorEventArgs e)
{
}
///
/// Called when the used in a session receives a message.
///
///
/// A that represents the event data passed to
/// a event.
///
protected virtual void OnMessage (MessageEventArgs e)
{
}
///
/// Called when the WebSocket connection used in a session has been established.
///
protected virtual void OnOpen ()
{
}
///
/// Sends binary to the client on a session.
///
///
/// This method is available after the WebSocket connection has been established.
///
///
/// An array of that represents the binary data to send.
///
protected void Send (byte[] data)
{
if (_websocket != null)
_websocket.Send (data);
}
///
/// Sends the specified as binary data to the client on a session.
///
///
/// This method is available after the WebSocket connection has been established.
///
///
/// A that represents the file to send.
///
protected void Send (FileInfo file)
{
if (_websocket != null)
_websocket.Send (file);
}
///
/// Sends text to the client on a session.
///
///
/// This method is available after the WebSocket connection has been established.
///
///
/// A that represents the text data to send.
///
protected void Send (string data)
{
if (_websocket != null)
_websocket.Send (data);
}
///
/// Sends binary asynchronously to the client on a session.
///
///
///
/// This method is available after the WebSocket connection has been established.
///
///
/// This method doesn't wait for the send to be complete.
///
///
///
/// An array of that represents the binary data to send.
///
///
/// An Action<bool> delegate that references the method(s) called when
/// the send is complete. A passed to this delegate is true
/// if the send is complete successfully.
///
protected void SendAsync (byte[] data, Action completed)
{
if (_websocket != null)
_websocket.SendAsync (data, completed);
}
///
/// Sends the specified as binary data asynchronously to
/// the client on a session.
///
///
///
/// This method is available after the WebSocket connection has been established.
///
///
/// This method doesn't wait for the send to be complete.
///
///
///
/// A that represents the file to send.
///
///
/// An Action<bool> delegate that references the method(s) called when
/// the send is complete. A passed to this delegate is true
/// if the send is complete successfully.
///
protected void SendAsync (FileInfo file, Action completed)
{
if (_websocket != null)
_websocket.SendAsync (file, completed);
}
///
/// Sends text asynchronously to the client on a session.
///
///
///
/// This method is available after the WebSocket connection has been established.
///
///
/// This method doesn't wait for the send to be complete.
///
///
///
/// A that represents the text data to send.
///
///
/// An Action<bool> delegate that references the method(s) called when
/// the send is complete. A passed to this delegate is true
/// if the send is complete successfully.
///
protected void SendAsync (string data, Action completed)
{
if (_websocket != null)
_websocket.SendAsync (data, completed);
}
///
/// Sends binary data from the specified asynchronously to
/// the client on a session.
///
///
///
/// This method is available after the WebSocket connection has been established.
///
///
/// This method doesn't wait for the send to be complete.
///
///
///
/// A from which contains the binary data to send.
///
///
/// An that represents the number of bytes to send.
///
///
/// An Action<bool> delegate that references the method(s) called when
/// the send is complete. A passed to this delegate is true
/// if the send is complete successfully.
///
protected void SendAsync (Stream stream, int length, Action completed)
{
if (_websocket != null)
_websocket.SendAsync (stream, length, completed);
}
#endregion
}
}