From 74405d030e0b2866f77a61e9afed67f2cff948d7 Mon Sep 17 00:00:00 2001 From: sta Date: Wed, 21 Dec 2016 17:30:12 +0900 Subject: [PATCH] [Modify] Edit it --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 4b7e88e9..73b2d9bc 100644 --- a/README.md +++ b/README.md @@ -31,7 +31,7 @@ websocket-sharp is developed with [MonoDevelop]. So a simple way to build is to You should add your websocket-sharp.dll (e.g. `/path/to/websocket-sharp/bin/Debug/websocket-sharp.dll`) to the library references of your project. -If you would like to use that dll in your **[Unity]** project, you should add it to any folder of your project (e.g. `Assets/Plugins`) in the **Unity Editor**. +If you would like to use that dll in your [Unity] project, you should add it to any folder of your project (e.g. `Assets/Plugins`) in the **Unity Editor**. ### NuGet Gallery ###