From 5fc3d52d1f2671d56f0a0a9ce6b92bcdc6dae270 Mon Sep 17 00:00:00 2001 From: sta Date: Tue, 10 Nov 2015 15:11:48 +0900 Subject: [PATCH] [Modify] Polish it --- websocket-sharp/Opcode.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/websocket-sharp/Opcode.cs b/websocket-sharp/Opcode.cs index 362fcfea..faabdb0d 100644 --- a/websocket-sharp/Opcode.cs +++ b/websocket-sharp/Opcode.cs @@ -31,7 +31,7 @@ using System; namespace WebSocketSharp { /// - /// Contains the values of the opcode that indicate the type of a WebSocket frame. + /// Indicates the WebSocket frame type. /// /// /// The values of this enumeration are defined in @@ -40,27 +40,27 @@ namespace WebSocketSharp public enum Opcode : byte { /// - /// Equivalent to numeric value 0. Indicates a continuation frame. + /// Equivalent to numeric value 0. Indicates continuation frame. /// Cont = 0x0, /// - /// Equivalent to numeric value 1. Indicates a text frame. + /// Equivalent to numeric value 1. Indicates text frame. /// Text = 0x1, /// - /// Equivalent to numeric value 2. Indicates a binary frame. + /// Equivalent to numeric value 2. Indicates binary frame. /// Binary = 0x2, /// - /// Equivalent to numeric value 8. Indicates a connection close frame. + /// Equivalent to numeric value 8. Indicates connection close frame. /// Close = 0x8, /// - /// Equivalent to numeric value 9. Indicates a ping frame. + /// Equivalent to numeric value 9. Indicates ping frame. /// Ping = 0x9, /// - /// Equivalent to numeric value 10. Indicates a pong frame. + /// Equivalent to numeric value 10. Indicates pong frame. /// Pong = 0xa }