diff --git a/websocket-sharp/Ext.cs b/websocket-sharp/Ext.cs
index 198e6af3..3dbc28ba 100644
--- a/websocket-sharp/Ext.cs
+++ b/websocket-sharp/Ext.cs
@@ -208,6 +208,13 @@ namespace WebSocketSharp
: null;
}
+ internal static string CheckIfCanConnect (this WebSocketState state)
+ {
+ return state == WebSocketState.Open || state == WebSocketState.Closing
+ ? "This operation has already been done."
+ : null;
+ }
+
internal static string CheckIfCanRead (this Stream stream)
{
return stream == null
diff --git a/websocket-sharp/WebSocket.cs b/websocket-sharp/WebSocket.cs
index 1538e2db..2f83aadc 100644
--- a/websocket-sharp/WebSocket.cs
+++ b/websocket-sharp/WebSocket.cs
@@ -664,9 +664,9 @@ namespace WebSocketSharp
private string checkIfCanConnect ()
{
- return !_client && _readyState == WebSocketState.Closed
- ? "Connect isn't available to reconnect as a server."
- : _readyState.CheckIfConnectable ();
+ return !_client
+ ? "This operation isn't available in the server."
+ : _readyState.CheckIfCanConnect ();
}
// As server
@@ -787,26 +787,27 @@ namespace WebSocketSharp
return ret;
}
+ // As client
private bool connect ()
{
lock (_forConn) {
- var msg = _readyState.CheckIfConnectable ();
+ var msg = _readyState.CheckIfCanConnect ();
if (msg != null) {
_logger.Error (msg);
- error ("An error has occurred in handshaking.", null);
+ error ("An error has occurred in connecting.", null);
return false;
}
try {
_readyState = WebSocketState.Connecting;
- if (_client ? doHandshake () : acceptHandshake ()) {
+ if (doHandshake ()) {
_readyState = WebSocketState.Open;
return true;
}
}
catch (Exception ex) {
- processException (ex, "An exception has occurred while handshaking.");
+ processException (ex, "An exception has occurred while connecting.");
}
return false;
@@ -2107,12 +2108,15 @@ namespace WebSocketSharp
///
/// Establishes a WebSocket connection.
///
+ ///
+ /// This method isn't available in the server.
+ ///
public void Connect ()
{
var msg = checkIfCanConnect ();
if (msg != null) {
_logger.Error (msg);
- error ("An error has occurred in handshaking.", null);
+ error ("An error has occurred in connecting.", null);
return;
}
@@ -2125,14 +2129,19 @@ namespace WebSocketSharp
/// Establishes a WebSocket connection asynchronously.
///
///
- /// This method doesn't wait for the connect to be complete.
+ ///
+ /// This method doesn't wait for the connect to be complete.
+ ///
+ ///
+ /// This method isn't available in the server.
+ ///
///
public void ConnectAsync ()
{
var msg = checkIfCanConnect ();
if (msg != null) {
_logger.Error (msg);
- error ("An error has occurred in handshaking.", null);
+ error ("An error has occurred in connecting.", null);
return;
}