diff --git a/README.md b/README.md index 196bdcf2..64542ec8 100644 --- a/README.md +++ b/README.md @@ -51,12 +51,13 @@ websocket-sharp is available on the **Unity Asset Store**. It works with **Unity Free**, but there are some limitations: -- **[Security Sandbox of the Webplayer]** (the server doesn't work in the webplayer) -- **[.NET Socket Support for iOS/Android][Unity Licenses Comparison]** (requires iOS/Android Pro) -- **Limited support for the System.IO.Compression** (the compression extension isn't available on Windows) +- **[Security Sandbox of the Webplayer]** (The server isn't available in Web Player) +- **[WebGL Networking]** (Not available in WebGL) +- **.NET Socket Support for iOS/Android** (It requires iOS/Android Pro if your Unity is earlier than Unity 5) - **.NET API 2.0 compatibility level for iOS/Android** +- **Weak Support for the System.IO.Compression** (The compression extension isn't available on Windows) -Using **.NET API 2.0 compatibility level for iOS/Android** requires to fix lack of some features for later than .NET 2.0, such as the `System.Func<...>` delegates (so i've fixed it in the asset package). +**.NET API 2.0 compatibility level for iOS/Android** may require to fix lack of some features for later than .NET 2.0, such as the `System.Func<...>` delegates (so i've fixed it in the asset package). And it's priced at **US$15**. I think your $15 makes this project more better and accelerated, **Thank you!** @@ -686,7 +687,7 @@ websocket-sharp is provided under **[The MIT License]**. [Squid]: http://www.squid-cache.org [The MIT License]: https://raw.github.com/sta/websocket-sharp/master/LICENSE.txt [Unity]: http://unity3d.com -[Unity Licenses Comparison]: http://unity3d.com/unity/licenses +[WebGL Networking]: http://docs.unity3d.com/Manual/webgl-networking.html [WebSocket-Sharp for Unity]: http://u3d.as/content/sta-blockhead/websocket-sharp-for-unity [api]: http://www.w3.org/TR/websockets [api_ja]: http://www.hcn.zaq.ne.jp/___/WEB/WebSocket-ja.html